extends RigidBody3D var speed = 10.0 # Adjust the speed as necessary func _integrate_forces(state): var input_vector = Vector3.ZERO if Input.is_action_pressed("move_forward"): input_vector.z -= 1 if Input.is_action_pressed("move_backward"): input_vector.z += 1 if Input.is_action_pressed("move_left"): input_vector.x -= 1 if Input.is_action_pressed("move_right"): input_vector.x += 1 if Input.is_action_pressed("move_up"): input_vector.y += 1 if Input.is_action_pressed("move_down"): input_vector.y -= 1 input_vector = input_vector.normalized() * speed state.linear_velocity = input_vector # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass