[gd_scene load_steps=8 format=3] [ext_resource type="Script" path="res://scripts/arena.gd" id="1_iywne"] [ext_resource type="PackedScene" path="res://objects/arena_boundary.tscn" id="2_bndry"] [ext_resource type="PackedScene" uid="uid://cofdcxo5170rs" path="res://objects/goal.tscn" id="6_p57ef"] [sub_resource type="Shader" id="Shader_stars"] code = "shader_type sky; // Procedural starfield: sparse hash-based stars over near-black space, with a // faint blue nebula glow toward the horizon. void sky() { vec3 dir = EYEDIR; vec3 col = vec3(0.01, 0.012, 0.02); col += vec3(0.02, 0.03, 0.08) * pow(1.0 - abs(dir.y), 3.0); vec3 cell = floor(dir * 300.0); float h = fract(sin(dot(cell, vec3(12.9898, 78.233, 45.164))) * 43758.5453); if (h > 0.998) { vec3 in_cell = fract(dir * 300.0) - 0.5; float star = smoothstep(0.4, 0.0, length(in_cell)); col += vec3(star * (0.5 + fract(h * 999.0))); } COLOR = col; } " [sub_resource type="ShaderMaterial" id="ShaderMaterial_stars"] shader = SubResource("Shader_stars") [sub_resource type="Sky" id="Sky_space"] sky_material = SubResource("ShaderMaterial_stars") [sub_resource type="Environment" id="Environment_space"] background_mode = 2 sky = SubResource("Sky_space") ambient_light_source = 2 ambient_light_color = Color(0.55, 0.6, 0.75, 1) ambient_light_energy = 0.4 [node name="Arena" type="Node3D"] script = ExtResource("1_iywne") [node name="Boundary" parent="." instance=ExtResource("2_bndry")] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.866025, -0.383022, 0.321394, 0, 0.642788, 0.766044, -0.5, -0.663414, 0.55667, 0, 11, 0) shadow_enabled = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_space") [node name="GoalTeam0" parent="." instance=ExtResource("6_p57ef")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.79, 17) [node name="GoalTeam1" parent="." instance=ExtResource("6_p57ef")] transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.79, -17) team = 1 [node name="BallSpawn" type="Marker3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0) [node name="SpawnsTeam0" type="Node3D" parent="."] [node name="Spawn1" type="Marker3D" parent="SpawnsTeam0"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.8, 13.5) [node name="SpawnsTeam1" type="Node3D" parent="."] [node name="Spawn1" type="Marker3D" parent="SpawnsTeam1"] transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 2.8, -13.5)