extends Node # This is intentionally separate from the stock test suite: it is run only # by scripts/verify_steam_templates.sh, where failing to supply a custom Steam # executable is a setup failure rather than a regression in the ENet build. func _ready() -> void: var failures: Array[String] = [] if not OS.has_feature("steam"): failures.append("custom export is missing the steam feature") if not ClassDB.class_exists("SteamMultiplayerPeer"): failures.append("SteamMultiplayerPeer is missing") if not Engine.has_singleton("Steam") and not Engine.has_singleton("SteamServer"): failures.append("neither Steam nor SteamServer singleton is available") if failures.is_empty(): print("STEAM TEMPLATE SMOKE PASS") get_tree().quit(0) return for failure in failures: printerr("STEAM TEMPLATE SMOKE FAIL: %s" % failure) get_tree().quit(1)