[gd_scene load_steps=13 format=3 uid="uid://p07epxnh8wwp"] [ext_resource type="Script" uid="uid://dyq1n7q1bqjps" path="res://scripts/ship.gd" id="1_efag7"] [ext_resource type="ArrayMesh" path="res://assets/models/ship_nose.res" id="3_nose"] [ext_resource type="ArrayMesh" path="res://assets/models/ship_tailfin.res" id="5_talfin"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_ship"] friction = 0.1 bounce = 0.15 [sub_resource type="BoxShape3D" id="BoxShape3D_dsjou"] size = Vector3(1, 1, 4) [node name="Ship" type="RigidBody3D"] collision_layer = 1 collision_mask = 7 mass = 5.0 physics_material_override = SubResource("PhysicsMaterial_ship") inertia = Vector3(1, 1, 1) script = ExtResource("1_efag7") [node name="Nose" type="MeshInstance3D" parent="."] transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0) mesh = ExtResource("3_nose") [node name="TailFin" type="MeshInstance3D" parent="."] transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.24, 0.72) mesh = ExtResource("5_talfin") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_dsjou")