package domain import "fmt" type RankedParticipant struct { PlayerID string SteamID string PartyID string IsBot bool IsBackfill bool } type RankedArena struct { ID string } // rankedArenas is the server-owned eligibility registry for launch ranked // matches. It mirrors the floor-goal ArenaRegistry entries in the Godot // project, but deliberately excludes every elevated-goal variant until a // policy trained for that geometry is promoted. var rankedArenas = map[string]RankedArena{ "arena_01": {ID: "arena_01"}, "arena_02": {ID: "arena_02"}, "arena_03": {ID: "arena_03"}, } // DefaultRankedArena supplies a safe server-owned eligibility decision while // the allocator-to-Godot match configuration channel is being completed. A // ranked proposal is never admitted based on a mutable command-line boolean. func DefaultRankedArena() RankedArena { return rankedArenas["arena_01"] } func ValidateRankedAdmission(participants []RankedParticipant, arena RankedArena) error { if len(participants) != 6 || !validRankedArena(arena) { return fmt.Errorf("ranked admission requirements not met") } seenPlayers := make(map[string]bool, len(participants)) seenSteam := make(map[string]bool, len(participants)) for _, participant := range participants { if participant.PlayerID == "" || participant.SteamID == "" || participant.PartyID != "" || participant.IsBot || participant.IsBackfill || seenPlayers[participant.PlayerID] || seenSteam[participant.SteamID] { return fmt.Errorf("ranked requires six unique verified solo humans") } seenPlayers[participant.PlayerID] = true seenSteam[participant.SteamID] = true } return nil } func validRankedArena(arena RankedArena) bool { registered, ok := rankedArenas[arena.ID] return ok && registered == arena }