[gd_scene load_steps=11 format=3] [ext_resource type="Script" path="res://scripts/arena_boundary.gd" id="1_bndry"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_floor"] albedo_color = Color(0.08, 0.09, 0.12, 1) metallic = 0.3 roughness = 0.6 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_field"] transparency = 1 albedo_color = Color(0.6, 0.75, 1, 0.035) roughness = 0.05 rim_enabled = true rim = 1.0 rim_tint = 0.6 [sub_resource type="BoxMesh" id="BoxMesh_floor"] material = SubResource("StandardMaterial3D_floor") size = Vector3(28, 1, 40) [sub_resource type="BoxMesh" id="BoxMesh_ceiling"] material = SubResource("StandardMaterial3D_field") size = Vector3(28, 1, 40) [sub_resource type="BoxMesh" id="BoxMesh_side_wall"] material = SubResource("StandardMaterial3D_field") size = Vector3(1, 13, 38) [sub_resource type="BoxMesh" id="BoxMesh_end_wall"] material = SubResource("StandardMaterial3D_field") size = Vector3(26, 13, 1) [sub_resource type="BoxShape3D" id="BoxShape3D_slab"] size = Vector3(28, 1, 40) [sub_resource type="BoxShape3D" id="BoxShape3D_side_wall"] size = Vector3(1, 13, 38) [sub_resource type="BoxShape3D" id="BoxShape3D_end_wall"] size = Vector3(26, 13, 1) [node name="ArenaBoundary" type="StaticBody3D"] script = ExtResource("1_bndry") [node name="FloorShape" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0) shape = SubResource("BoxShape3D_slab") [node name="FloorMesh" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0) mesh = SubResource("BoxMesh_floor") [node name="WallPosXShape" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.5, 5.5, 0) shape = SubResource("BoxShape3D_side_wall") [node name="WallPosXMesh" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.5, 5.5, 0) cast_shadow = 0 mesh = SubResource("BoxMesh_side_wall") [node name="WallNegXShape" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.5, 5.5, 0) shape = SubResource("BoxShape3D_side_wall") [node name="WallNegXMesh" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.5, 5.5, 0) cast_shadow = 0 mesh = SubResource("BoxMesh_side_wall") [node name="WallPosZShape" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, 18.5) shape = SubResource("BoxShape3D_end_wall") [node name="WallPosZMesh" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, 18.5) cast_shadow = 0 mesh = SubResource("BoxMesh_end_wall") [node name="WallNegZShape" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, -18.5) shape = SubResource("BoxShape3D_end_wall") [node name="WallNegZMesh" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, -18.5) cast_shadow = 0 mesh = SubResource("BoxMesh_end_wall") [node name="CeilingShape" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 12.5, 0) shape = SubResource("BoxShape3D_slab") [node name="CeilingMesh" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 12.5, 0) cast_shadow = 0 mesh = SubResource("BoxMesh_ceiling")