extends 'res://scripts/Vehicle.gd' func get_input_vector() -> Vector3: var input_vector = Vector3.ZERO if Input.is_action_pressed("move_forward2"): input_vector.z -= 1 if Input.is_action_pressed("move_backward2"): input_vector.z += 1 if Input.is_action_pressed("move_left2"): input_vector.x -= 1 if Input.is_action_pressed("move_right2"): input_vector.x += 1 if Input.is_action_pressed("move_up2"): input_vector.y += 1 if Input.is_action_pressed("move_down2"): input_vector.y -= 1 return input_vector