extends Control # Main menu: one handler per game mode. Adding a mode later (e.g. Vs AI) # is a new button + a one-line handler pointing at its scene. func _on_free_play_pressed() -> void: get_tree().change_scene_to_file("res://scenes/free_play.tscn") func _on_match_pressed() -> void: get_tree().change_scene_to_file("res://scenes/match.tscn")