class_name HudInstrument extends Control # Shared base for the HUD's procedural instruments (heading tape, attitude # indicator, gauges): the exponential-smoothing weight calc and the # angle-aware lerp helper they all use. Each instrument still owns its own # _process (smoothing 1-2 distinct fields) and _draw (entirely bespoke). const SMOOTHING := 12.0 static func lerp_angle_deg(from: float, to: float, weight: float) -> float: return rad_to_deg(lerp_angle(deg_to_rad(from), deg_to_rad(to), weight)) # Shortest signed distance from `from` to `to` in degrees, wrapped to # [-180, 180]. Use this (never a plain subtraction) to decide whether an # angle that wraps around (heading, roll) has moved enough to redraw — # a naive delta gives a false-large jump at the 0/360 boundary. static func angle_delta_deg(from: float, to: float) -> float: return wrapf(to - from, -180.0, 180.0) func _smoothing_weight(delta: float) -> float: return 1.0 - exp(-SMOOTHING * delta) # frame-rate independent # Procedural draw calls do not automatically consume a Control's theme font; # resolve it explicitly so every instrument uses the same packaged typeface # as ordinary Labels instead of ThemeDB's debug-looking fallback. func hud_font() -> Font: var font := get_theme_default_font() return font if font else ThemeDB.fallback_font