extends Node # Manual two-process smoke test for Phase 2 (tasks 2.1-2.5): match_config, # server-authoritative simulation, snapshot broadcast, client interpolation. # Not part of tests/test_runner.tscn — needs real ENet peers and a real # physics-driven ship. Run: # # godot --headless --path Game res://tests/networked_match_smoke.tscn -- --role=host # godot --headless --path Game res://tests/networked_match_smoke.tscn -- --role=client const PORT := 7812 const SETTLE_SECONDS := 2.0 # time to let match_config + a few snapshots land before checking spawn state const DRIVE_SECONDS := 2.0 # time to hold forward thrust and let the ship actually move const HOST_LIFETIME_SECONDS := 10.0 var _role := "" func _ready() -> void: for arg in OS.get_cmdline_user_args(): if arg.begins_with("--role="): _role = arg.substr("--role=".length()) match _role: "host": var err := NetworkManager.host(PORT) if err != OK: print("SMOKE FAIL: host() failed: %s" % error_string(err)) get_tree().quit(1) return print("SMOKE: hosting on port %d, waiting for a client to join the roster..." % PORT) MatchNet.player_joined.connect(_on_host_player_joined) "client": MatchNet.local_player_name = "NetTest" var err := NetworkManager.join("127.0.0.1", PORT) if err != OK: print("SMOKE FAIL: join() failed: %s" % error_string(err)) get_tree().quit(1) return print("SMOKE: joining ...") MatchNet.welcomed.connect(_on_client_welcomed) "client-abuse-malformed", "client-abuse-flood": # task 3.4's disconnect-abusive-peer paths: joins normally (so # it's a real connected peer, exactly like a hostile custom # client would be — the validation doesn't get to assume # anything about who's on the other end of an authenticated # connection), then deliberately abuses MatchSim._recv_input # directly rather than going through networked_match.gd's own # honest encoder. MatchNet.local_player_name = "Abuser" var err := NetworkManager.join("127.0.0.1", PORT) if err != OK: print("SMOKE FAIL: join() failed: %s" % error_string(err)) get_tree().quit(1) return print("SMOKE: joining to abuse (%s) ..." % _role) MatchNet.welcomed.connect(_on_abuser_welcomed) _: print("SMOKE FAIL: missing or unrecognised --role=") get_tree().quit(1) return func _process(_delta: float) -> void: NetworkManager.poll() func _physics_process(_delta: float) -> void: NetworkManager.poll() func _on_host_player_joined(_peer_id: int, _name: String) -> void: MatchNet.player_joined.disconnect(_on_host_player_joined) print("SMOKE: host loading networked_match.tscn ...") get_tree().change_scene_to_file.call_deferred("res://scenes/networked_match.tscn") var hooks := preload("res://tests/networked_match_test_hooks.gd").new() get_tree().root.add_child.call_deferred(hooks) hooks.run_host_check.call_deferred(HOST_LIFETIME_SECONDS) func _on_client_welcomed() -> void: MatchNet.welcomed.disconnect(_on_client_welcomed) print("SMOKE: client loading networked_match.tscn ...") get_tree().change_scene_to_file.call_deferred("res://scenes/networked_match.tscn") var hooks := preload("res://tests/networked_match_test_hooks.gd").new() get_tree().root.add_child.call_deferred(hooks) hooks.run_client_check.call_deferred(SETTLE_SECONDS, DRIVE_SECONDS) func _on_abuser_welcomed() -> void: MatchNet.welcomed.disconnect(_on_abuser_welcomed) var hooks := preload("res://tests/networked_match_test_hooks.gd").new() get_tree().root.add_child.call_deferred(hooks) if _role == "client-abuse-malformed": hooks.run_malformed_abuse_check.call_deferred() else: hooks.run_rate_limit_abuse_check.call_deferred()