package store import ( "testing" "time" "github.com/cosmic-clash/cosmic-clash/server/domain" ) func TestAssignmentSQLBindsPlayerAndPreservesIdenticalReplay(t *testing.T) { for query, fragments := range map[string][]string{ AssignmentUpsertSQL: {"ON CONFLICT (match_id, player_id)", "WHERE assignments.allocation_id = EXCLUDED.allocation_id", "join_authorisation", "manifest_digest"}, AssignmentSelectSQL: {"a.match_id = $1", "a.player_id = $2", "a.expires_at > $3", "JOIN matches", "ASSIGNMENT_READY", "m.server_id = a.server_id"}, } { for _, fragment := range fragments { if !contains(query, fragment) { t.Fatalf("query %q missing %q", query, fragment) } } } } func TestAssignmentStoreRejectsInvalidRecoveryAndManifestInputs(t *testing.T) { if _, err := GetAssignment(nil, nil, "player-1", "match-1", time.Unix(1000, 0)); err == nil { t.Fatal("nil database accepted") } if err := SaveAssignment(nil, nil, DurableAssignment{MatchID: "match-1", PlayerID: "player-1", ExpiresAt: time.Unix(1000, 0)}); err == nil { t.Fatal("incomplete assignment accepted") } if err := validateDurableAssignment(DurableAssignment{MatchID: "match-1", PlayerID: "player-1", AllocationID: "allocation-1", ServerID: "server-1", Slot: 6, Region: "EU", ClientBuild: "build-1", ProtocolVersion: 1, Transport: "enet", Endpoint: "127.0.0.1:1", JoinAuthorisation: "join", ManifestDigest: []byte("digest"), ExpiresAt: time.Unix(1001, 0)}); err == nil { t.Fatal("out-of-range slot accepted") } } func TestAssignmentStoreRejectsInvalidBatches(t *testing.T) { if err := SaveAssignments(nil, nil, nil); err == nil { t.Fatal("nil database/empty batch accepted") } if err := SaveAssignments(nil, nil, []DurableAssignment{{MatchID: "match-1", PlayerID: "player-1"}}); err == nil { t.Fatal("invalid assignment batch accepted") } if err := SaveVerifiedAssignmentRoster(nil, nil, domain.Assignment{}, nil, nil); err == nil { t.Fatal("empty verified roster accepted") } } func TestSignedRosterRequiresCryptographicVerification(t *testing.T) { now := time.Unix(1000, 0) assignment := domain.Assignment{Allocation: domain.Allocation{AllocationID: "allocation-1", MatchID: "match-1", ServerID: "server-1", Region: "EU", Build: "build-1", Protocol: 1, Transport: "enet", State: domain.ServerAllocated}, Manifest: domain.AllocationManifest{AllocationID: "allocation-1", MatchID: "match-1", ServerID: "server-1", Region: "EU", Build: "build-1", Protocol: 1, Transport: "enet", RosterDigest: "roster-1"}, Endpoint: "127.0.0.1:7777"} auth := domain.JoinAuthorisation{MatchID: "match-1", ServerID: "server-1", PlayerID: "player-1", SteamID: "steam-1", Slot: 0, Team: 0, Protocol: "1", Generation: 1, ExpiresAt: now.Add(time.Minute)} signed := domain.SignedJoinAuthorisation{Authorisation: auth, Signature: []byte("signature")} if err := validateSignedRosterEntry(assignment, signed, func([]byte, []byte) bool { return false }); err == nil { t.Fatal("forged signature accepted") } if err := validateSignedRosterEntry(assignment, signed, func(message, signature []byte) bool { return string(message) == string(domain.JoinAuthorisationBytes(auth)) && string(signature) == "signature" }); err != nil { t.Fatalf("valid signature rejected: %v", err) } wrongTeam := signed wrongTeam.Authorisation.Slot = 3 wrongTeam.Authorisation.Team = 0 if err := validateSignedRosterEntry(assignment, wrongTeam, func([]byte, []byte) bool { return true }); err == nil { t.Fatal("team/slot mismatch accepted") } duplicate := signed if err := SaveVerifiedAssignmentRoster(nil, nil, assignment, []domain.SignedJoinAuthorisation{signed, duplicate}, func([]byte, []byte) bool { return true }); err == nil { t.Fatal("duplicate roster player accepted") } }