extends "res://tests/test_case.gd" const EnetTransport = preload("res://scripts/enet_transport.gd") const SteamBootstrap = preload("res://scripts/steam_bootstrap.gd") const SteamTransport = preload("res://scripts/steam_transport.gd") func test_enet_is_available_without_steam() -> void: var transport = EnetTransport.new() assert_true(transport.is_available(), "ENet remains available in a stock Godot build") assert_eq(transport.transport_id(), "enet", "stable selection key") func test_steam_development_app_id_has_a_safe_default() -> void: assert_eq(SteamBootstrap.app_id(), SteamBootstrap.SPACEWAR_APP_ID, "Spacewar is the local-development default") assert_true(SteamBootstrap.app_id() > 0, "Steam bootstrap never uses an invalid app ID") func test_stock_build_refuses_steam_without_falling_back_to_enet() -> void: var transport = SteamTransport.new() if transport.is_available(): assert_true(true, "a custom Steam build is validated by the separate Steam export check") return var result: Dictionary = transport.create_server(7777, 2) assert_eq(int(result.error), ERR_UNAVAILABLE, "Steam request fails explicitly when its custom build is absent") assert_true(not result.has("peer") or result.peer == null, "an unavailable Steam request never returns an ENet peer") assert_true(not transport.unavailable_reason().is_empty(), "failure tells an operator what is missing")