extends 'res://scripts/Vehicle.gd' func get_input_vector() -> Vector3: var input_vector = Vector3.ZERO if Input.is_action_pressed("move_forward"): input_vector.z -= 1 if Input.is_action_pressed("move_backward"): input_vector.z += 1 if Input.is_action_pressed("move_left"): input_vector.x -= 1 if Input.is_action_pressed("move_right"): input_vector.x += 1 if Input.is_action_pressed("move_up"): input_vector.y += 1 if Input.is_action_pressed("move_down"): input_vector.y -= 1 return input_vector