package domain import ( "crypto/sha256" "errors" "fmt" "sort" "time" ) const ProposalWindow = 10 * time.Second var ( ErrProposalClosed = errors.New("proposal is no longer open") ErrNotParticipant = errors.New("player is not a proposal participant") ) type Playlist string const ( Casual Playlist = "casual" Ranked Playlist = "ranked" ) type Response string const ( Pending Response = "PENDING" AcceptedResponse Response = "ACCEPTED" DeclinedResponse Response = "DECLINED" TimedOutResponse Response = "TIMED_OUT" ) type ProposalParticipant struct { PlayerID string `json:"player_id"` Response Response `json:"response"` Team int `json:"team"` Slot int `json:"slot"` } type Proposal struct { ProposalID string Playlist Playlist Region string Protocol int ArenaPath string Participants []ProposalParticipant State State Revision uint64 ExpiresAt time.Time idempotent map[string]proposalMutation } type proposalMutation struct { digest [32]byte proposal Proposal } func NewProposal(id string, playlist Playlist, playerIDs []string, now time.Time) (Proposal, error) { if id == "" || (playlist != Casual && playlist != Ranked) { return Proposal{}, fmt.Errorf("%w: invalid proposal", ErrConflict) } if playlist == Ranked && len(playerIDs) != 6 { return Proposal{}, fmt.Errorf("%w: ranked requires exactly six players", ErrConflict) } if len(playerIDs) < 2 || len(playerIDs) > 6 { return Proposal{}, fmt.Errorf("%w: proposal requires 2 through 6 players", ErrConflict) } seen := make(map[string]bool, len(playerIDs)) participants := make([]ProposalParticipant, 0, len(playerIDs)) for _, playerID := range playerIDs { if playerID == "" || seen[playerID] { return Proposal{}, fmt.Errorf("%w: duplicate or empty player", ErrConflict) } seen[playerID] = true participants = append(participants, ProposalParticipant{PlayerID: playerID, Response: Pending}) } sort.Slice(participants, func(i, j int) bool { return participants[i].PlayerID < participants[j].PlayerID }) return Proposal{ProposalID: id, Playlist: playlist, Participants: participants, State: Open, ExpiresAt: now.Add(ProposalWindow), idempotent: make(map[string]proposalMutation)}, nil } func (p *Proposal) Respond(playerID, idempotencyKey string, accept bool, expectedRevision uint64, now time.Time) (Proposal, error) { digest := sha256.Sum256([]byte(fmt.Sprintf("%s:%t:%d", playerID, accept, expectedRevision))) if prior, ok := p.idempotent[idempotencyKey]; ok { if prior.digest != digest { return Proposal{}, fmt.Errorf("%w: proposal response payload changed", ErrConflict) } return prior.proposal, nil } if idempotencyKey == "" { return Proposal{}, fmt.Errorf("%w: empty proposal response key", ErrConflict) } if p.State != Open || !now.Before(p.ExpiresAt) { return Proposal{}, ErrProposalClosed } if p.Revision != expectedRevision { return Proposal{}, ErrStaleRevision } index := p.participantIndex(playerID) if index < 0 { return Proposal{}, ErrNotParticipant } if p.Participants[index].Response != Pending { return Proposal{}, fmt.Errorf("%w: participant already responded", ErrConflict) } if accept { p.Participants[index].Response = AcceptedResponse } else { p.Participants[index].Response = DeclinedResponse p.State = Declined } if accept && p.allAccepted() { p.State = Accepted } p.Revision++ p.idempotent[idempotencyKey] = proposalMutation{digest: digest, proposal: p.copy()} return p.copy(), nil } func (p *Proposal) Expire(now time.Time) bool { if p.State != Open || now.Before(p.ExpiresAt) { return false } for i := range p.Participants { if p.Participants[i].Response == Pending { p.Participants[i].Response = TimedOutResponse } } p.State = Expired p.Revision++ return true } func (p *Proposal) participantIndex(playerID string) int { for i, participant := range p.Participants { if participant.PlayerID == playerID { return i } } return -1 } // HasParticipant is the read-side authorization check for proposal recovery. // A proposal contains private matchmaking state, so non-participants must not // be able to enumerate or observe it through the control plane. func (p *Proposal) HasParticipant(playerID string) bool { return p != nil && playerID != "" && p.participantIndex(playerID) >= 0 } func (p *Proposal) allAccepted() bool { for _, participant := range p.Participants { if participant.Response != AcceptedResponse { return false } } return true } func (p *Proposal) copy() Proposal { clone := *p clone.Participants = append([]ProposalParticipant(nil), p.Participants...) if p.idempotent != nil { clone.idempotent = make(map[string]proposalMutation, len(p.idempotent)) for key, mutation := range p.idempotent { prior := mutation.proposal prior.Participants = append([]ProposalParticipant(nil), prior.Participants...) prior.idempotent = nil clone.idempotent[key] = proposalMutation{digest: mutation.digest, proposal: prior} } } return clone } type CooldownEvent struct { At time.Time Playlist Playlist Kind Response } func CooldownUntil(events []CooldownEvent, playlist Playlist, now time.Time) time.Time { window := 30 * time.Minute cutoff := now.Add(-window) filtered := make([]CooldownEvent, 0, len(events)) for _, event := range events { if event.Playlist == playlist && !event.At.Before(cutoff) { filtered = append(filtered, event) } } sort.Slice(filtered, func(i, j int) bool { return filtered[i].At.Before(filtered[j].At) }) var duration time.Duration if len(filtered) > 0 { if playlist == Casual { if filtered[len(filtered)-1].Kind == DeclinedResponse { duration = 30 * time.Second } else { duration = 60 * time.Second } } else { if filtered[len(filtered)-1].Kind == DeclinedResponse { duration = 2 * time.Minute } else { duration = 5 * time.Minute } if len(filtered) >= 3 { duration = 15 * time.Minute } } } if duration == 0 { return time.Time{} } return filtered[len(filtered)-1].At.Add(duration) }