extends 'res://scripts/Vehicle.gd' func get_input_vector() -> Vector3: var input_vector = Vector3.ZERO var camera_path = "/root/MatchNode3D/Players/GridContainer/SubViewportContainer/SubViewport/Player1/Camera3D" var camera = get_node(camera_path) if camera: var camera_transform = camera.global_transform var forward_direction = -camera_transform.basis.z var right_direction = camera_transform.basis.x if Input.is_action_pressed("move_forward"): input_vector += forward_direction if Input.is_action_pressed("move_backward"): input_vector -= forward_direction if Input.is_action_pressed("move_left"): input_vector -= right_direction if Input.is_action_pressed("move_right"): input_vector += right_direction if Input.is_action_pressed("move_up"): input_vector.y += 1 if Input.is_action_pressed("move_down"): input_vector.y -= 1 return input_vector.normalized() else: print("Camera not found") return Vector3.ZERO