class_name HudInstrument extends Control # Shared base for the HUD's procedural instruments (heading tape, attitude # indicator, gauges): the exponential-smoothing weight calc and the # angle-aware lerp helper they all use. Each instrument still owns its own # _process (smoothing 1-2 distinct fields) and _draw (entirely bespoke). const SMOOTHING := 12.0 static func lerp_angle_deg(from: float, to: float, weight: float) -> float: return rad_to_deg(lerp_angle(deg_to_rad(from), deg_to_rad(to), weight)) func _smoothing_weight(delta: float) -> float: return 1.0 - exp(-SMOOTHING * delta) # frame-rate independent