mirror of
https://github.com/jcreek/CosmicClash.git
synced 2026-09-10 16:04:04 +00:00
964094f65a
CLAUDE.md and README.md described the pre-multiplayer state (local-only MVP, planned C# backend) even though server-authoritative multiplayer, the dedicated server, Docker/CI verification, and Steam transport have since shipped (Phases 1-6). Update both to reflect reality and add a docs index in CLAUDE.md pointing at multiplayer-next.md as the current checklist. - Add docs/TECH_STACK.md, linked from README, explaining the stack and why it's a single GDScript project with no separate backend. - Add one TODO item for the video settings menu (missing presets/vsync/ resolution scaling), blocked on the same profiling gate as the multiplayer 0.17 tasks. - Pick up editor-generated .gd.uid sidecars and minor project.godot formatting noise from opening the project in Godot 4.7.
2 lines
20 B
Plaintext
2 lines
20 B
Plaintext
uid://dvwivtlgx2f34
|