Files
2026-09-03 13:29:31 +01:00

349 lines
13 KiB
Go

package store
import (
"bytes"
"context"
"database/sql"
"fmt"
"time"
"github.com/cosmic-clash/cosmic-clash/server/domain"
)
// ResultReceiptInsertSQL intentionally uses DO NOTHING. The adapter must
// select the existing receipt afterward and compare its digest; an identical
// retry is acknowledged, while a different payload is a conflict with no
// update side effect.
const ResultReceiptInsertSQL = `INSERT INTO result_receipts
(result_id, match_id, result_nonce, payload_digest, integrity_state, received_at)
VALUES ($1, $2, $3, $4, $5, $6)
ON CONFLICT DO NOTHING`
const ResultReceiptSelectSQL = `SELECT result_id, match_id, result_nonce, payload_digest,
integrity_state, received_at, committed_at
FROM result_receipts
WHERE match_id = $1
FOR UPDATE`
// ResultCommitLockSQL establishes the match lock before participant/rating
// locks. Rating rows are then locked in lexical player-ID order by the
// adapter, ensuring every concurrent result computes from one snapshot.
const ResultCommitLockSQL = `SELECT match_id, playlist, state, revision
FROM matches
WHERE match_id = $1 AND server_id = $2
FOR UPDATE`
const ResultMatchPendingSQL = `UPDATE matches
SET state = 'RESULT_PENDING', revision = revision + 1
WHERE match_id = $1 AND state = 'LIVE'`
const ResultTicketsPendingSQL = `UPDATE queue_tickets q
SET state = 'RESULT_PENDING', revision = revision + 1
FROM match_participants mp
WHERE mp.match_id = $1 AND q.ticket_id = mp.ticket_id AND q.player_id = mp.player_id
AND mp.participation_active AND q.state = 'LIVE'`
const ResultMatchCompleteSQL = `UPDATE matches
SET state = 'COMPLETED', revision = revision + 1, completed_at = $2
WHERE match_id = $1 AND state = 'RESULT_PENDING'`
const ResultReceiptCommitSQL = `UPDATE result_receipts
SET committed_at = COALESCE(committed_at, $2)
WHERE match_id = $1`
const ResultTicketsCompleteSQL = `UPDATE queue_tickets q
SET state = 'COMPLETED', revision = revision + 1
FROM match_participants mp
WHERE mp.match_id = $1 AND q.ticket_id = mp.ticket_id AND q.player_id = mp.player_id
AND mp.participation_active AND q.state = 'RESULT_PENDING'`
const ResultParticipantCountSQL = `SELECT count(*) FROM match_participants WHERE match_id = $1 AND participation_active`
const ResultOutboxSQL = `INSERT INTO outbox
(event_id, aggregate_type, aggregate_id, revision, event_type, payload)
VALUES ($1, 'match', $2, $3, 'match_completed', $4)`
const RatingLockSQL = `SELECT player_id, rating, deviation, volatility, ranked_games, revision
FROM ratings
WHERE player_id = ANY($1)
ORDER BY player_id
FOR UPDATE`
const MatchParticipantRatingsSQL = `SELECT mp.player_id, mp.team, mp.abandoned_at, r.rating, r.deviation,
r.volatility, r.ranked_games, r.updated_at
FROM match_participants mp
JOIN ratings r ON r.player_id = mp.player_id
WHERE mp.match_id = $1
AND mp.participation_active
ORDER BY mp.player_id`
const RatingValuesSQL = `SELECT player_id, rating, deviation, volatility, ranked_games, updated_at
FROM ratings
WHERE player_id = ANY($1)
ORDER BY player_id`
const RatingUpdateSQL = `UPDATE ratings
SET rating = $2, deviation = $3, volatility = $4,
ranked_games = ranked_games + $5, updated_at = $6, revision = revision + 1
WHERE player_id = $1`
type PostgresResults struct{ DB *sql.DB }
func (r PostgresResults) SubmitResult(ctx context.Context, resultID string, result domain.MatchResult, binding domain.WorkloadBinding, payload []byte, now time.Time) error {
if r.DB == nil || resultID == "" || binding.ServerID == "" || binding.MatchID != result.MatchID || binding.ServerID != result.ServerID || len(payload) == 0 || now.IsZero() {
return fmt.Errorf("invalid result submission")
}
validator, err := domain.NewResultStore(binding)
if err != nil {
return err
}
if _, _, err := validator.Submit(resultID, result, binding, now); err != nil {
return err
}
receipt := domain.ResultReceipt{ResultID: resultID, MatchID: result.MatchID, ResultNonce: result.ResultNonce, PayloadDigest: domain.ResultDigest(result), IntegrityState: result.IntegrityState, ReceivedAt: now}
return CompleteResultWithResult(ctx, r.DB, receipt, binding.ServerID, resultID, payload, result, now)
}
// CompleteResult is the durable receipt/reconciliation boundary. The caller
// must have already authenticated the workload and computed the receipt
// digest. Duplicate identical receipts continue the same completion path;
// conflicting payloads fail without mutating the existing receipt.
func CompleteResult(ctx context.Context, db *sql.DB, receipt domain.ResultReceipt, serverID, eventID string, payload []byte, now time.Time) error {
return completeResult(ctx, db, receipt, serverID, eventID, payload, now, nil)
}
func CompleteResultWithResult(ctx context.Context, db *sql.DB, receipt domain.ResultReceipt, serverID, eventID string, payload []byte, result domain.MatchResult, now time.Time) error {
if result.MatchID != receipt.MatchID || result.ServerID != serverID || result.ResultNonce != receipt.ResultNonce || result.IntegrityState != receipt.IntegrityState || domain.ResultDigest(result) != receipt.PayloadDigest {
return fmt.Errorf("result does not match receipt")
}
return completeResult(ctx, db, receipt, serverID, eventID, payload, now, &result)
}
func completeResult(ctx context.Context, db *sql.DB, receipt domain.ResultReceipt, serverID, eventID string, payload []byte, now time.Time, result *domain.MatchResult) error {
if db == nil || receipt.ResultID == "" || receipt.MatchID == "" || len(receipt.ResultNonce) < 16 || len(receipt.ResultNonce) > 128 || receipt.ReceivedAt.IsZero() || now.IsZero() || serverID == "" || eventID == "" || len(payload) == 0 || (receipt.IntegrityState != domain.IntegrityCertified && receipt.IntegrityState != domain.IntegritySuppressed && receipt.IntegrityState != domain.IntegrityReview) {
return fmt.Errorf("invalid result transaction arguments")
}
return RunSerializable(ctx, db, DefaultSerializableAttempts, func(ctx context.Context, tx *sql.Tx) error {
insertResult, err := tx.ExecContext(ctx, ResultReceiptInsertSQL, receipt.ResultID, receipt.MatchID, receipt.ResultNonce, receipt.PayloadDigest[:], string(receipt.IntegrityState), receipt.ReceivedAt)
if err != nil {
return err
}
inserted, err := insertResult.RowsAffected()
if err != nil {
return err
}
if inserted == 0 {
var priorID, priorMatch, priorNonce, priorIntegrity string
var priorDigest []byte
var receivedAt, committedAt time.Time
if err := tx.QueryRowContext(ctx, ResultReceiptSelectSQL, receipt.MatchID).Scan(&priorID, &priorMatch, &priorNonce, &priorDigest, &priorIntegrity, &receivedAt, &committedAt); err != nil {
return fmt.Errorf("result receipt conflict: %w", err)
}
if priorID != receipt.ResultID || priorMatch != receipt.MatchID || priorNonce != receipt.ResultNonce || priorIntegrity != string(receipt.IntegrityState) || !bytes.Equal(priorDigest, receipt.PayloadDigest[:]) {
return fmt.Errorf("%w: durable receipt differs", domain.ErrResultConflict)
}
}
var lockedMatch, playlist, state string
var revision uint64
if err := tx.QueryRowContext(ctx, ResultCommitLockSQL, receipt.MatchID, serverID).Scan(&lockedMatch, &playlist, &state, &revision); err != nil {
return err
}
if state == "COMPLETED" {
_, err := tx.ExecContext(ctx, ResultReceiptCommitSQL, receipt.MatchID, now)
return err
}
if state == string(domain.Live) {
updated, err := tx.ExecContext(ctx, ResultMatchPendingSQL, receipt.MatchID)
if err != nil {
return err
}
if changed, err := updated.RowsAffected(); err != nil || changed != 1 {
return fmt.Errorf("result-pending transition lost race")
}
state = string(domain.ResultPending)
revision++
}
if state != "RESULT_PENDING" {
return fmt.Errorf("match is not result-pending: %s", state)
}
if _, err := tx.ExecContext(ctx, ResultTicketsPendingSQL, receipt.MatchID); err != nil {
return err
}
if result != nil && domain.RatingEligible(receipt) {
if err := applyResultRatings(ctx, tx, receipt.MatchID, domain.Playlist(playlist), *result, now); err != nil {
return err
}
}
updated, err := tx.ExecContext(ctx, ResultMatchCompleteSQL, receipt.MatchID, now)
if err != nil {
return err
}
changed, err := updated.RowsAffected()
if err != nil {
return err
}
if changed != 1 {
return fmt.Errorf("result completion lost race")
}
completedTickets, err := tx.ExecContext(ctx, ResultTicketsCompleteSQL, receipt.MatchID)
if err != nil {
return err
}
var participants int64
if err := tx.QueryRowContext(ctx, ResultParticipantCountSQL, receipt.MatchID).Scan(&participants); err != nil {
return err
}
completed, err := completedTickets.RowsAffected()
if err != nil {
return err
}
if completed != participants {
return fmt.Errorf("result ticket completion mismatch: completed=%d participants=%d", completed, participants)
}
if _, err := tx.ExecContext(ctx, ResultReceiptCommitSQL, receipt.MatchID, now); err != nil {
return err
}
_, err = tx.ExecContext(ctx, ResultOutboxSQL, eventID, receipt.MatchID, revision+1, payload)
return err
})
}
type participantRating struct {
playerID string
team int
rating domain.Rating
rankedGames int
abandoned bool
}
func applyResultRatings(ctx context.Context, tx *sql.Tx, matchID string, playlist domain.Playlist, result domain.MatchResult, now time.Time) error {
rows, err := tx.QueryContext(ctx, MatchParticipantRatingsSQL, matchID)
if err != nil {
return err
}
defer rows.Close()
var players []participantRating
for rows.Next() {
var player participantRating
var abandonedAt sql.NullTime
if err := rows.Scan(&player.playerID, &player.team, &abandonedAt, &player.rating.Value, &player.rating.RD, &player.rating.Volatility, &player.rankedGames, &player.rating.LastRatedAt); err != nil {
return err
}
player.abandoned = abandonedAt.Valid
players = append(players, player)
}
if err := rows.Err(); err != nil {
return err
}
if err := rows.Close(); err != nil {
return err
}
if len(players) == 0 {
return nil
}
var participantCount int
if err := tx.QueryRowContext(ctx, ResultParticipantCountSQL, matchID).Scan(&participantCount); err != nil {
return err
}
if participantCount != len(players) {
return fmt.Errorf("result rating roster is incomplete")
}
ids := make([]string, len(players))
for i := range players {
ids[i] = players[i].playerID
}
// Lock all rating rows in lexical order before computing updates. This
// matches the lock order used by every result transaction and prevents
// cross-match deadlocks.
locked, err := tx.QueryContext(ctx, RatingLockSQL, ids)
if err != nil {
return err
}
for locked.Next() {
var ignored string
var rating domain.Rating
var games int
var revision uint64
if err := locked.Scan(&ignored, &rating.Value, &rating.RD, &rating.Volatility, &games, &revision); err != nil {
locked.Close()
return err
}
}
if err := locked.Err(); err != nil {
locked.Close()
return err
}
if err := locked.Close(); err != nil {
return err
}
// Re-read after acquiring the locks so the calculations use the values
// protected by those locks rather than a pre-lock snapshot.
values, err := tx.QueryContext(ctx, RatingValuesSQL, ids)
if err != nil {
return err
}
ratings := make(map[string]domain.Rating, len(players))
for values.Next() {
var playerID string
var rating domain.Rating
var rankedGames int
if err := values.Scan(&playerID, &rating.Value, &rating.RD, &rating.Volatility, &rankedGames, &rating.LastRatedAt); err != nil {
values.Close()
return err
}
ratings[playerID] = rating
}
if err := values.Err(); err != nil {
values.Close()
return err
}
if err := values.Close(); err != nil {
return err
}
outcome := domain.MatchOutcome{Team0Score: result.Team0Score, Team1Score: result.Team1Score, Abandoners: make(map[string]bool)}
for _, player := range players {
if player.abandoned {
outcome.Abandoners[player.playerID] = true
}
}
for _, player := range players {
current, ok := ratings[player.playerID]
if !ok {
return fmt.Errorf("rating row disappeared for player %s", player.playerID)
}
opponents := make([]domain.Opponent, 0, len(players)-1)
for _, opponent := range players {
if opponent.team != player.team {
score, err := domain.ScoreForPlayer(outcome, player.playerID, player.team)
if err != nil {
return err
}
opponents = append(opponents, domain.Opponent{PlayerID: opponent.playerID, Rating: ratings[opponent.playerID], Score: score})
}
}
var weighted []domain.Opponent
if playlist == domain.Ranked {
weighted, err = domain.RankedOpponents(opponents)
} else if playlist == domain.Casual {
weighted, err = domain.CasualOpponents(opponents)
} else {
return fmt.Errorf("unsupported result playlist")
}
if err != nil {
return err
}
updated, err := domain.UpdateRating(current, weighted, now)
if err != nil {
return err
}
rankedIncrement := 0
if playlist == domain.Ranked {
rankedIncrement = 1
}
if _, err := tx.ExecContext(ctx, RatingUpdateSQL, player.playerID, updated.Value, updated.RD, updated.Volatility, rankedIncrement, now); err != nil {
return err
}
}
return nil
}