Files
CosmicClash/training/curriculum_state_gen2.json
Josh Creek 3fd1c00895 feat(training): Replace all-or-nothing unmask with a gradual ramp
Generation 2's single "unmask" stage (flip vertical/pitch-roll locomotion
from grounded-only to full 3D in one step) failed 3 independent 240M-step
attempts, landing at a stable 32% / 28% / 31% win rate vs curric-s5-aggression
each time -- not noise, and not fixable by more training time (attempts 2-3
each continued the same checkpoint lineage for another full 240M steps with
zero improvement). Every attempt shows train/std collapsing from ~0.30 to
~0.13-0.15 within the first ~10% of steps and never recovering: the policy
locks the newly-opened axes back down before ever meaningfully exploring
them.

Replaces the boolean allow_vertical/allow_pitch_roll mask on ShipAIController
with float vertical_ramp/pitch_roll_ramp multipliers (0.0-1.0), scaling axis
effect in set_action() instead of gating it outright -- the action space
never changes shape, so checkpoints stay resumable across ramp values. The
single unmask stage in curriculum.py becomes 4: three ungated warmup stages
(25%/50%/75% authority, airborne_penalty ramping in step) that train,
checkpoint, and always advance with no eval gate, then the measured stage at
full authority -- same reference, opponent mode, and 240M budget as the 3
failed attempts, for a direct comparison. Adds a "gated" flag/branch to
main()'s loop for the ungated stages.

This is generation 3 of the curriculum; generation 2's state is archived to
curriculum_state_gen2.json (mirroring the earlier gen1 -> gen2 archival) and
curriculum_state.json resets fresh, since its stage 0 no longer means what it
used to. See TRAINING.md's "Generation 3" section for the full postmortem,
stage table, and the open question about whether scaling action effect in
Godot (which PPO's own entropy/exploration math never sees) actually
addresses the collapse.
2026-07-31 21:47:53 +01:00

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JSON

{
"stage_index": 0,
"attempt": 2,
"status": "blocked",
"log": [
{
"stage_index": 0,
"experiment": "20260726-1904-curric-s1-unmask",
"attempt": 0,
"eval": {
"timestamp": "2026-07-27T23:30:59+00:00",
"model_a": "/home/jcreek/ai-training/CosmicClash/Game/bots/20260726-1904-curric-s1-unmask.json",
"model_b": "/home/jcreek/ai-training/CosmicClash/Game/bots/curric-s5-aggression.json",
"episodes": 100,
"wins_a": 32,
"wins_b": 50,
"draws": 18,
"win_rate_a": 0.32
},
"decision": "fail"
},
{
"stage_index": 0,
"experiment": "20260729-0837-curric-s1-unmask-retry1",
"attempt": 1,
"eval": {
"timestamp": "2026-07-30T11:24:45+00:00",
"model_a": "/home/jcreek/ai-training/CosmicClash/Game/bots/20260729-0837-curric-s1-unmask-retry1.json",
"model_b": "/home/jcreek/ai-training/CosmicClash/Game/bots/curric-s5-aggression.json",
"episodes": 100,
"wins_a": 28,
"wins_b": 57,
"draws": 15,
"win_rate_a": 0.28
},
"decision": "fail"
},
{
"stage_index": 0,
"experiment": "20260730-1224-curric-s1-unmask-retry2",
"attempt": 2,
"eval": {
"timestamp": "2026-07-31T15:07:16+00:00",
"model_a": "/home/jcreek/ai-training/CosmicClash/Game/bots/20260730-1224-curric-s1-unmask-retry2.json",
"model_b": "/home/jcreek/ai-training/CosmicClash/Game/bots/curric-s5-aggression.json",
"episodes": 100,
"wins_a": 31,
"wins_b": 56,
"draws": 13,
"win_rate_a": 0.31
},
"decision": "fail"
}
]
}