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TECH_STACK.md explained why each choice was made but never listed what is actually pinned, so there was no single place to answer "what version of X do we use". Adds a Version inventory section covering the shipped game, the Go control plane's four direct dependencies, the datastore/platform versions and the exactly-pinned training stack, plus a Verification toolchain subsection for the Make/Docker/kind/Kustomize/Actions harness. Also corrects two things the doc had outgrown: the allocation pipeline is now wired end to end and gated in CI, so only the provider deployment remains; and the Steam section covered only the GodotSteam client transport, omitting the server-side Web API ticket verifier in server/steam.