Files
CosmicClash/Game/scripts/spectate_mode.gd
T

55 lines
1.8 KiB
GDScript

extends GameMode
# Spectate: bot vs bot exhibition — both ships are AI-driven so two trained
# policies can be watched playing each other. Score tracking and kickoff
# resets like Match, but no timer. R resets the ball, Esc returns to the menu.
signal score_changed(score: Dictionary)
@export_group("Team 0 bot")
@export_file("*.json") var bot_a_model_path: String = ""
@export_range(1, 60) var bot_a_reaction_ticks: int = 8
@export_range(0.0, 1.0) var bot_a_action_noise: float = 0.0
@export_group("Team 1 bot")
@export_file("*.json") var bot_b_model_path: String = ""
@export_range(1, 60) var bot_b_reaction_ticks: int = 8
@export_range(0.0, 1.0) var bot_b_action_noise: float = 0.0
var score := {0: 0, 1: 0}
func _start() -> void:
spawn_ball()
var ship_a := spawn_ship(0, 0, _make_bot(bot_a_model_path, bot_a_reaction_ticks, bot_a_action_noise))
spawn_ship(1, 0, _make_bot(bot_b_model_path, bot_b_reaction_ticks, bot_b_action_noise))
spawn_camera_rig(ship_a)
func _make_bot(model_path: String, reaction_ticks: int, action_noise: float) -> ShipController:
if not model_path.is_empty() and FileAccess.file_exists(model_path):
var bot := AIShipController.new()
bot.model_path = model_path
bot.reaction_ticks = reaction_ticks
bot.action_noise = action_noise
return bot
if not model_path.is_empty():
push_warning("SpectateMode: bot model not found at %s, spawning inert ship" % model_path)
return ShipController.new() # inert placeholder
func _on_goal_scored(conceding_team: int) -> void:
var scoring_team := 1 - conceding_team
score[scoring_team] += 1
score_changed.emit(score.duplicate())
print("Goal for team %d! Score: %d - %d" % [scoring_team, score[0], score[1]])
reset_ball()
reset_ships()
func _unhandled_input(event):
if event.is_action_pressed("reset_ball"):
reset_ball()
else:
super(event)