5.3 KiB
Training on the Linux / RTX 3090 box
Remote-training workflow: run long training sessions on the Linux machine, watch the dashboard from any machine on the network, and ship the trained model back to the Mac mini automatically when the run finishes. General training concepts and the export/evaluate workflow live in TRAINING.md — this doc is only what differs on the Linux box.
One-time setup
# GitHub auth (one-time): git-over-HTTPS no longer accepts account passwords,
# so clone over SSH. Generate a key, then add the printed public key at
# github.com/settings/keys → "New SSH key".
ssh-keygen -t ed25519 # accept the defaults
cat ~/.ssh/id_ed25519.pub
cd ~/ai-training
git clone git@github.com:jcreek/CosmicClash.git
# (submodules are editor tooling only — training doesn't need them)
# Godot 4.7.1 Linux binary
mkdir -p ~/ai-training/godot && cd ~/ai-training/godot
wget https://github.com/godotengine/godot/releases/download/4.7.1-stable/Godot_v4.7.1-stable_linux.x86_64.zip
unzip Godot_v4.7.1-stable_linux.x86_64.zip
echo 'export GODOT_BIN=~/ai-training/godot/Godot_v4.7.1-stable_linux.x86_64' >> ~/.bashrc && source ~/.bashrc
# Python env
cd ~/ai-training/CosmicClash/training
python3 -m venv .venv
.venv/bin/pip install -r requirements.txt
# CUDA sanity check — should print True
.venv/bin/python -c "import torch; print(torch.cuda.is_available())"
# Headless smoke test — the game must boot without rendering
$GODOT_BIN --headless --path ../Game res://scenes/free_play.tscn --quit-after 300
If the CUDA check prints False, reinstall torch from the CUDA index
(pip install torch --index-url https://download.pytorch.org/whl/cu121).
Maximising throughput
Env stepping is CPU-bound (each --n-parallel instance is one headless Godot
process simulating 2 agents); the 3090 only accelerates the PPO updates. So
the two levers are instance count and in-engine speedup:
--n-parallel: start atnprocminus 2 (leave headroom for the trainer process itself). The Mac mini sustains 6; a many-core box should take considerably more. Each instance opens its own TCP port upward from--port(default 11008).--speedup: in-engine physics time-scale. 16 is proven; try 24–32 and keep raising whiletime/fpsin the console/TensorBoard still scales up. Back off if fps stops improving (CPU saturated) or physics glitches appear (ball tunnelling, ships escaping the arena — watch for respawn warnings in the Godot output).
Tune by watching time/fps: run a 2-minute smoke run per setting and keep
the best. Reference: 6 instances × speedup 16 ≈ 1,385 steps/s on an M4 Mac
mini — a 20M-step run in ~4 h. Doubling fps halves that.
Start a run
Fresh run:
cd ~/ai-training/CosmicClash/training
.venv/bin/python train.py --experiment run03 --timesteps 20000000 \
--n-parallel 14 --speedup 24
Resuming a previous policy (continues its timestep counter; --timesteps is
additional steps). Lessons from run01/run02 hard-coded into flags:
.venv/bin/python train.py --experiment run03 --timesteps 20000000 \
--n-parallel 14 --speedup 24 \
--resume checkpoints/run02/final.zip --ent-coef 0.001 --reset-std 0.3
--ent-coef— entropy bonus.0.0001collapsed the policy std to 0.075 by 20M steps (no exploration left);0.005blew it up to 3.0 (random play).0.001is the current middle. Healthytrain/stddrifts between ~0.2 and ~1.0 — check it 30–45 min in before committing to a long run.--reset-std— on resume, restores exploration a collapsed checkpoint lost.
Run inside tmux/screen so an SSH disconnect doesn't kill training.
Ctrl-C is safe: final.zip is written on the way out.
Auto-copy the result to the Mac mini when training finishes
One-time: enable System Settings → General → Sharing → Remote Login on
the Mac mini, and ssh-copy-id jcreek@Joshs-Mac-mini.local from the Linux
box so rsync runs unattended.
Chain export + copy onto the training command (; not &&, so the copy
still happens after a Ctrl-C — final.zip exists either way):
EXP=run03
.venv/bin/python train.py --experiment $EXP --timesteps 20000000 --n-parallel 14 --speedup 24 ; \
.venv/bin/python export_policy.py checkpoints/$EXP/final.zip ../Game/bots/$EXP.json && \
rsync -av checkpoints/$EXP/final.zip \
jcreek@Joshs-Mac-mini.local:~/Documents/repos/GitHub/CosmicClash/training/checkpoints/$EXP/ && \
rsync -av ../Game/bots/$EXP.json \
jcreek@Joshs-Mac-mini.local:~/Documents/repos/GitHub/CosmicClash/Game/bots/
That lands both the raw checkpoint (for future --resume / evaluation on the
Mac) and the exported JSON policy (immediately playable — point Match or
Spectate mode at res://bots/<exp>.json). Add a third rsync of logs/ if
you also want the TensorBoard history archived on the Mac.
Dashboard over the network
On the Linux box, bind TensorBoard to all interfaces instead of localhost:
cd ~/ai-training/CosmicClash/training
.venv/bin/tensorboard --logdir logs --host 0.0.0.0 --port 6006
Then from the Mac (or anything on the LAN): http://<linux-box-hostname>:6006.
- If
ufwis active on the box:sudo ufw allow 6006/tcp. - If you'd rather not open a port, tunnel instead:
ssh -L 6006:localhost:6006 <linux-box>from the Mac, then browsehttp://localhost:6006.