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CosmicClash/Game/scenes/arena_01.tscn
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[gd_scene load_steps=8 format=3]
[ext_resource type="Script" path="res://scripts/arena.gd" id="1_iywne"]
[ext_resource type="PackedScene" path="res://objects/arena_boundary.tscn" id="2_bndry"]
[ext_resource type="PackedScene" uid="uid://cofdcxo5170rs" path="res://objects/goal.tscn" id="6_p57ef"]
[sub_resource type="Shader" id="Shader_stars"]
code = "shader_type sky;
// Procedural starfield: sparse hash-based stars over near-black space, with a
// faint blue nebula glow toward the horizon.
void sky() {
vec3 dir = EYEDIR;
vec3 col = vec3(0.01, 0.012, 0.02);
col += vec3(0.02, 0.03, 0.08) * pow(1.0 - abs(dir.y), 3.0);
vec3 cell = floor(dir * 300.0);
float h = fract(sin(dot(cell, vec3(12.9898, 78.233, 45.164))) * 43758.5453);
if (h > 0.998) {
vec3 in_cell = fract(dir * 300.0) - 0.5;
float star = smoothstep(0.4, 0.0, length(in_cell));
col += vec3(star * (0.5 + fract(h * 999.0)));
}
COLOR = col;
}
"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_stars"]
shader = SubResource("Shader_stars")
[sub_resource type="Sky" id="Sky_space"]
sky_material = SubResource("ShaderMaterial_stars")
[sub_resource type="Environment" id="Environment_space"]
background_mode = 2
sky = SubResource("Sky_space")
ambient_light_source = 2
ambient_light_color = Color(0.55, 0.6, 0.75, 1)
ambient_light_energy = 0.4
[node name="Arena" type="Node3D"]
script = ExtResource("1_iywne")
[node name="Boundary" parent="." instance=ExtResource("2_bndry")]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.866025, -0.383022, 0.321394, 0, 0.642788, 0.766044, -0.5, -0.663414, 0.55667, 0, 11, 0)
shadow_enabled = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_space")
[node name="GoalTeam0" parent="." instance=ExtResource("6_p57ef")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.79, 18)
[node name="GoalTeam1" parent="." instance=ExtResource("6_p57ef")]
transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.79, -18)
team = 1
[node name="BallSpawn" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
[node name="SpawnsTeam0" type="Node3D" parent="."]
[node name="Spawn1" type="Marker3D" parent="SpawnsTeam0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.8, 13.5)
[node name="SpawnsTeam1" type="Node3D" parent="."]
[node name="Spawn1" type="Marker3D" parent="SpawnsTeam1"]
transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 2.8, -13.5)