Files
CosmicClash/Game/scripts/Vehicle.gd
T
2024-02-23 18:12:59 +00:00

33 lines
913 B
GDScript

extends RigidBody3D
var speed = 10.0 # Adjust the speed as necessary
func _integrate_forces(state):
# TODO - change these so they are relative to the vehicle, not the world
var input_vector = Vector3.ZERO
if Input.is_action_pressed("move_forward"):
input_vector.z -= 1
if Input.is_action_pressed("move_backward"):
input_vector.z += 1
if Input.is_action_pressed("move_left"):
input_vector.x -= 1
if Input.is_action_pressed("move_right"):
input_vector.x += 1
if Input.is_action_pressed("move_up"):
input_vector.y += 1
if Input.is_action_pressed("move_down"):
input_vector.y -= 1
input_vector = input_vector.normalized() * speed
state.linear_velocity = input_vector
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass