mirror of
https://github.com/jcreek/CosmicClash.git
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1eb5a3188d
Ship gets a greebled hull, tapered nose, swept canopy, twin engine nacelles, and tail fin (built via the vendored Blender MCP, generator committed at tools/blender/gen_ship.py) in place of the 5 flat primitives. The ball is fully remodeled as a smooth round sphere with a crossed emissive accent pattern (gen_ball.py), replacing the old flat-shaded gold_ball rather than just tweaking its material. Node names (Nose/TailFin) are preserved for Ship._apply_team_color(), and the RigidBody3D/CollisionShape3D physics on both ship.tscn and ball.tscn are untouched so RL-trained bots and flight feel stay valid. Each part's mesh is extracted to a standalone .res (tools/blender/extract_meshes.gd) rather than referenced via glb::ArrayMesh_xxx sub-paths, which don't reliably resolve across scene files and were silently rendering both models invisible.
50 lines
2.0 KiB
Plaintext
50 lines
2.0 KiB
Plaintext
[gd_scene load_steps=13 format=3 uid="uid://p07epxnh8wwp"]
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[ext_resource type="Script" uid="uid://dyq1n7q1bqjps" path="res://scripts/ship.gd" id="1_efag7"]
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[ext_resource type="ArrayMesh" path="res://assets/models/ship_hull.res" id="2_hull"]
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[ext_resource type="ArrayMesh" path="res://assets/models/ship_nose.res" id="3_nose"]
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[ext_resource type="ArrayMesh" path="res://assets/models/ship_canopy.res" id="4_canopy"]
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[ext_resource type="ArrayMesh" path="res://assets/models/ship_tailfin.res" id="5_talfin"]
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[ext_resource type="ArrayMesh" path="res://assets/models/ship_engine_l.res" id="6_enginel"]
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[ext_resource type="ArrayMesh" path="res://assets/models/ship_engine_r.res" id="7_enginer"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_ship"]
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friction = 0.1
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bounce = 0.15
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[sub_resource type="BoxShape3D" id="BoxShape3D_dsjou"]
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size = Vector3(1, 1, 4)
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[node name="Ship" type="RigidBody3D"]
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mass = 5.0
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physics_material_override = SubResource("PhysicsMaterial_ship")
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inertia = Vector3(1, 1, 1)
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script = ExtResource("1_efag7")
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[node name="Hull" type="MeshInstance3D" parent="."]
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transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0)
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mesh = ExtResource("2_hull")
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[node name="Nose" type="MeshInstance3D" parent="."]
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transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0)
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mesh = ExtResource("3_nose")
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[node name="Canopy" type="MeshInstance3D" parent="."]
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transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.31, -0.55)
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mesh = ExtResource("4_canopy")
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[node name="TailFin" type="MeshInstance3D" parent="."]
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transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.24, 0.72)
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mesh = ExtResource("5_talfin")
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[node name="EngineGlowL" type="MeshInstance3D" parent="."]
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transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, -0.42, -0.05, 0.95)
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mesh = ExtResource("6_enginel")
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[node name="EngineGlowR" type="MeshInstance3D" parent="."]
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transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0.42, -0.05, 0.95)
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mesh = ExtResource("7_enginer")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_dsjou")
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