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https://github.com/jcreek/CosmicClash.git
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2c648514ba
test_contracts.py required operation ID `recordPlayerConnected`, but
openapi.json names that endpoint `claimPlayerConnection` — the accurate
name, since POST /servers/{id}/connect claims a connection lease and
returns a generation. Align the test on the document and assert the set
difference, so a future mismatch names the missing operation instead of
reporting "False is not true".
test_observability_manifests.py copied only two of the four files the
checker reads, so it died on a missing kustomization.yaml before ever
reaching the mutated namespace. Copy the full fixture, split the
namespace and scrape-path mutations into separate cases so either
defect produces its own diagnostic, and add an unmutated-copy case so a
broken fixture can't make the mutation cases pass vacuously.
Neither suite was invoked by any Make target or workflow, which is why
both could sit red. Add them, plus test_threat_model.py, to
verify_multiplayer_local.sh.
71 lines
3.2 KiB
Bash
Executable File
71 lines
3.2 KiB
Bash
Executable File
#!/usr/bin/env bash
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set -euo pipefail
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root_dir="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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godot_bin="${GODOT_BIN:-/Applications/Godot.app/Contents/MacOS/Godot}"
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godot_image="barichello/godot-ci@sha256:622e5ca81b54cd8038ecf7de5d157b47efc800d7cf635af2eec18a6aee4bab7e"
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run_godot_harness() {
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if [[ -x "$godot_bin" ]]; then
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set +e
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"$godot_bin" --headless --path "$root_dir/Game" res://tests/test_runner.tscn
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local native_status=$?
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set -e
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if [[ "$native_status" -eq 0 ]]; then
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return
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fi
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# A failing test exits 1 and must fail the gate. A signal exit (as seen
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# with the host Metal/Vulkan stack) is an engine-host failure, so rerun
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# the identical pinned Linux harness instead of losing all verification.
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if [[ "$native_status" -lt 128 ]]; then
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return "$native_status"
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fi
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echo "local multiplayer gate: native Godot crashed (status $native_status); using pinned headless fallback" >&2
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fi
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if ! command -v docker >/dev/null 2>&1 || ! docker info >/dev/null 2>&1; then
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echo "local multiplayer gate: Godot executable not found ($godot_bin), and Docker is unavailable for the pinned headless fallback" >&2
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return 2
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fi
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echo "local multiplayer gate: using pinned headless Godot container fallback"
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docker run --rm --platform linux/amd64 \
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--mount "type=bind,src=$root_dir,dst=/workspace" \
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-w /workspace "$godot_image" \
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godot --headless --path Game res://tests/test_runner.tscn
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}
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echo "local multiplayer gate: Go tests"
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(cd "$root_dir/server" && go test ./...)
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echo "local multiplayer gate: Go race and vet"
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(cd "$root_dir/server" && go test -race ./...)
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(cd "$root_dir/server" && go vet ./...)
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echo "local multiplayer gate: bounded fuzz targets"
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(cd "$root_dir/server" && go test ./domain -fuzz FuzzQueueCreateDoesNotPanic -fuzztime=2s)
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(cd "$root_dir/server" && go test ./domain -fuzz FuzzResultDigestIsDeterministic -fuzztime=2s)
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(cd "$root_dir/server" && go test ./domain -fuzz FuzzSyncEventApplicationDoesNotPanic -fuzztime=2s)
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echo "local multiplayer gate: Godot harness"
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run_godot_harness
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echo "local multiplayer gate: contracts and manifests"
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python3 -m json.tool "$root_dir/server/contracts/v1/openapi.json" >/dev/null
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# json.tool only proves the contract parses. test_contracts.py is what actually
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# checks the operation IDs, envelopes and state vocabulary generated clients
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# bind to; it was previously not run by any target, so a real mismatch between
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# openapi.json and the suite sat undetected.
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python3 "$root_dir/server/contracts/v1/test_contracts.py"
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python3 "$root_dir/server/migrations/test_migration.py"
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python3 "$root_dir/server/security/test_fleet_manifests.py"
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python3 "$root_dir/server/security/test_compose_manifests.py"
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python3 "$root_dir/server/security/test_kubernetes_policies.py"
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python3 "$root_dir/server/security/test_supply_chain.py"
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python3 "$root_dir/server/security/test_threat_model.py"
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python3 "$root_dir/scripts/verify_observability_manifests.py"
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# The checker above validates the checked-in manifests; this validates the
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# checker itself still rejects a widened scrape scope.
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python3 "$root_dir/server/security/test_observability_manifests.py"
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python3 -m unittest "$root_dir/scripts/test_verify_agones_allocation_response.py"
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echo "LOCAL MULTIPLAYER GATE PASS"
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