Files
CosmicClash/Game/tests/cases/test_audio_manager.gd
T
2026-09-01 23:22:20 +01:00

35 lines
1.7 KiB
GDScript

extends "res://tests/test_case.gd"
const AudioManager = preload("res://scripts/audio_manager.gd")
func test_audio_intensity_fails_closed_and_clamps() -> void:
assert_eq(AudioManager.clamp_intensity(-1.0), 0.0, "negative impact is silent")
assert_eq(AudioManager.clamp_intensity(INF), 0.0, "infinite impact is silent")
assert_eq(AudioManager.clamp_intensity(0.5), 0.5, "normal impact is retained")
assert_eq(AudioManager.clamp_intensity(4.0), 1.0, "oversized impact is capped")
func test_countdown_frequency_has_bounded_monotonic_mapping() -> void:
assert_eq(AudioManager.countdown_frequency(0), 495.0, "zero uses the first safe tone")
assert_eq(AudioManager.countdown_frequency(3), 605.0, "countdown tone is deterministic")
assert_eq(AudioManager.countdown_frequency(99), 935.0, "large countdown values are capped")
assert_true(AudioManager.countdown_frequency(2) < AudioManager.countdown_frequency(3), "countdown tones rise predictably")
func test_button_binding_is_idempotent() -> void:
var manager := AudioManager.new()
var button := Button.new()
manager.bind_button(button)
manager.bind_button(button)
assert_eq(button.pressed.get_connections().size(), 1, "UI click hook is not duplicated")
button.free()
manager.free()
func test_engine_mix_is_bounded_and_turbo_is_audible() -> void:
assert_eq(AudioManager.engine_pitch(-1.0, false), 0.75, "negative thrust uses the idle pitch")
assert_true(AudioManager.engine_pitch(1.0, true) > AudioManager.engine_pitch(1.0, false), "turbo raises engine pitch")
assert_true(AudioManager.engine_volume(1.0, true) > AudioManager.engine_volume(1.0, false), "turbo raises engine volume")
assert_true(AudioManager.engine_volume(100.0, true) <= 0.1, "engine volume remains bounded")