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jcreek/CosmicClash
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mirror of https://github.com/jcreek/CosmicClash.git synced 2026-09-11 00:14:00 +00:00
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1becfb4f3f0d825f637245fa748a81018a6402e9
CosmicClash/Game/shaders
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History
Josh Creek e0a1cbaf6d fix(presentation): simplify camera and engine effects
2026-08-08 08:44:26 +01:00
..
arena_deck.gdshader
feat(arena): add grounded lighting and asteroid dressing
2026-08-07 22:26:02 +01:00
arena_deck.gdshader.uid
feat(arena): draw the play volume as one non-overlapping surface shell
2026-08-04 13:35:55 +01:00
energy_field.gdshader
feat(arena): draw the play volume as one non-overlapping surface shell
2026-08-04 13:35:55 +01:00
energy_field.gdshader.uid
feat(arena): draw the play volume as one non-overlapping surface shell
2026-08-04 13:35:55 +01:00
goal_net.gdshader
feat(goal): recess goals into the hull behind a netted pocket
2026-08-04 13:36:07 +01:00
goal_net.gdshader.uid
feat(goal): recess goals into the hull behind a netted pocket
2026-08-04 13:36:07 +01:00
nebula_dust.gdshader
feat(arena): resize for 5v5, cut a real goal-wall hole, and bake collision geometry
2026-08-05 09:17:13 +01:00
nebula_dust.gdshader.uid
feat(weather): keep nebula dust clear of the play volume
2026-08-04 13:36:43 +01:00
post_process.gdshader
fix(presentation): simplify camera and engine effects
2026-08-08 08:44:26 +01:00
post_process.gdshader.uid
feat(rendering): add cinematic post processing
2026-08-07 22:54:01 +01:00
sky_asteroid_field.gdshader
…
sky_asteroid_field.gdshader.uid
…
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