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fc2faf9723
Closes the last named item on task 8.28 (Health-reclaim): nothing
currently detects or cleans up a match stuck in
ALLOCATING/PROCESS_READY/ASSIGNMENT_READY forever because its server
crashed or was reclaimed by Agones as unhealthy before ever
registering -- players would wait indefinitely for a match that was
never coming.
The design question this was blocked on -- does an abandoned match
auto-requeue its players, or fail and make them re-queue -- isn't
actually open: task 8.50's own stated acceptance criterion already
answers it ("infrastructure-caused cases cannot penalise affected
players"). A server-side crash/reclaim is exactly that, not player
behaviour, so store.ExpireStalledAllocations fails the match but
requeues every participant's ticket to QUEUED with a fresh expiry
(matching the ordinary 30s queue window), releases their
match_participants row (participation_active = false, so they're
matchable again immediately), all inside one FOR UPDATE SKIP LOCKED
pass so a second maintenance replica continues past whatever a
concurrent one is already reclaiming.
Wired into cmd/maintenance alongside the existing season-rollover
sweep: --stalled-allocation-deadline (default 2m) and
--stalled-allocation-batch (default 100).
Covered by a SQL-fragment test and a real PostgreSQL integration test:
two matches (one genuinely stalled, one recent), confirming the
deadline boundary is respected (recent match untouched), both
stranded participants' tickets requeue with a refreshed expiry, the
match_participants row releases, and a second pass doesn't reprocess
an already-FAILED match. Verified clean across 5 runs, plus the full
integration and unit suites.