mirror of
https://github.com/jcreek/CosmicClash.git
synced 2026-09-10 16:04:04 +00:00
1eb5a3188d
Ship gets a greebled hull, tapered nose, swept canopy, twin engine nacelles, and tail fin (built via the vendored Blender MCP, generator committed at tools/blender/gen_ship.py) in place of the 5 flat primitives. The ball is fully remodeled as a smooth round sphere with a crossed emissive accent pattern (gen_ball.py), replacing the old flat-shaded gold_ball rather than just tweaking its material. Node names (Nose/TailFin) are preserved for Ship._apply_team_color(), and the RigidBody3D/CollisionShape3D physics on both ship.tscn and ball.tscn are untouched so RL-trained bots and flight feel stay valid. Each part's mesh is extracted to a standalone .res (tools/blender/extract_meshes.gd) rather than referenced via glb::ArrayMesh_xxx sub-paths, which don't reliably resolve across scene files and were silently rendering both models invisible.
46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://c1i2lsx58u146"
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path="res://.godot/imported/ship_tailfin.glb-d9d8f37674e2cf04cd3606e5c7a5c641.scn"
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[deps]
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source_file="res://assets/models/ship_tailfin.glb"
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dest_files=["res://.godot/imported/ship_tailfin.glb-d9d8f37674e2cf04cd3606e5c7a5c641.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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mesh_library/use_node_names_as_mesh_names=false
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array_mesh/deduplicate_surfaces=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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gltf/texture_map_mode=1
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