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CosmicClash/.gitignore
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Josh Creek 1c08ab3566 fix: de-duplicate hero star diffraction-spike stamps in nebula sky
Every bright star in sky_nebula.png reused the exact same diffraction-
spike stamp, just relocated. Commit the generator (recovered from an
ephemeral scratchpad) to tools/textures/gen_nebula_sky.py, randomize
each hero star's rotation, arm count, spike length, and brightness,
and regenerate the texture.
2026-08-03 20:04:36 +01:00

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.DS_Store
# RL training: checkpoints and logs ARE committed (training results must
# survive any single machine); only the env and scratch files are not.
training/.venv/
training/smoke_run.log
training/__pycache__/
# Exported training binary: a regenerable build artifact (rebuilt by
# export_linux.sh / run_training.sh), not a training result.
training/build/
# Texture generator scripts: throwaway env, not the scripts themselves.
tools/textures/.venv/