Files
CosmicClash/Game/scripts/assignment_state.gd
T
2026-08-31 22:54:16 +01:00

46 lines
2.1 KiB
GDScript

class_name AssignmentState
extends RefCounted
# Verified assignment-ready manifest returned by the control plane. The join
# authorisation is retained in memory only and is never written to the restart
# snapshot; transport installation belongs to the explicit ENet/Steam layer.
var available := false
var match_id := ""
var server_id := ""
var slot := -1
var expires_at := ""
var protocol_version := 0
var transport := ""
var join_authorisation := ""
var error_message := ""
func apply(payload: Dictionary) -> bool:
for key in ["match_id", "server_id", "player_id", "slot", "expires_at", "protocol_version", "transport", "join_authorisation"]:
if not payload.has(key):
return _reject("Assignment response is missing " + key)
if not payload["match_id"] is String or not payload["server_id"] is String or not payload["player_id"] is String or not payload["slot"] is int or not payload["expires_at"] is String or not payload["protocol_version"] is int or not payload["transport"] is String or not payload["join_authorisation"] is String:
return _reject("Assignment response contains invalid types")
var next_match_id := String(payload["match_id"])
var next_server_id := String(payload["server_id"])
var next_transport := String(payload["transport"])
if next_match_id.is_empty() or next_server_id.is_empty() or String(payload["player_id"]).is_empty() or int(payload["slot"]) < 0 or int(payload["slot"]) > 5 or int(payload["protocol_version"]) < 1 or (next_transport != "enet" and next_transport != "steam_sdr") or String(payload["expires_at"]).is_empty() or String(payload["join_authorisation"]).is_empty():
return _reject("Assignment response contains invalid values")
match_id = next_match_id
server_id = next_server_id
slot = int(payload["slot"])
expires_at = String(payload["expires_at"])
protocol_version = int(payload["protocol_version"])
transport = next_transport
join_authorisation = String(payload["join_authorisation"])
available = true
error_message = ""
return true
func _reject(reason: String) -> bool:
available = false
error_message = reason
return false