mirror of
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31 lines
1.1 KiB
Plaintext
31 lines
1.1 KiB
Plaintext
.DS_Store
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# RL training: checkpoints and logs ARE committed (training results must
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# survive any single machine); only the env and scratch files are not.
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training/.venv/
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training/smoke_run.log
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training/__pycache__/
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# Intermediate PPO checkpoints: only final.zip is ever committed (see
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# run_training.sh) — --resume only ever points at final.zip, and a single
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# experiment's intermediate checkpoints were 2401 files / ~500MB, of which
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# final.zip was ~0.2MB. This is the training-results-survive-any-machine
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# property from ~2500x less data, not a relaxation of it.
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training/checkpoints/*/ppo_*_steps.zip
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# Exported training binary: a regenerable build artifact (rebuilt by
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# export_linux.sh / run_training.sh), not a training result.
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training/build/
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# Exported dedicated server binary (task 6.1): same reasoning — an 85MB
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# regenerable artifact, rebuilt by `godot --headless --path Game
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# --export-release "Linux Dedicated Server"`.
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server/build/
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# Steam exports and local App ID configuration are developer-machine inputs.
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steam/build/
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steam_appid.txt
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# Texture generator scripts: throwaway env, not the scripts themselves.
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tools/textures/.venv/
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