Files
CosmicClash/Game/scripts/ship_action.gd
T

12 lines
501 B
GDScript

class_name ShipAction
extends RefCounted
# A single physics tick's worth of control input for a Ship.
# Produced by a ShipController each tick, consumed by Ship._integrate_forces.
# This is deliberately shaped as the future RL action space (a flat 7-value
# box) and the future network-replicated input payload.
var thrust := Vector3.ZERO # Per-axis -1..1: x = strafe, y = vertical, z = forward/back
var rotation := Vector3.ZERO # Per-axis -1..1: x = pitch, y = yaw, z = roll
var turbo := false