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1c08ab3566
Every bright star in sky_nebula.png reused the exact same diffraction- spike stamp, just relocated. Commit the generator (recovered from an ephemeral scratchpad) to tools/textures/gen_nebula_sky.py, randomize each hero star's rotation, arm count, spike length, and brightness, and regenerate the texture.
15 lines
458 B
Plaintext
15 lines
458 B
Plaintext
.DS_Store
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# RL training: checkpoints and logs ARE committed (training results must
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# survive any single machine); only the env and scratch files are not.
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training/.venv/
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training/smoke_run.log
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training/__pycache__/
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# Exported training binary: a regenerable build artifact (rebuilt by
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# export_linux.sh / run_training.sh), not a training result.
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training/build/
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# Texture generator scripts: throwaway env, not the scripts themselves.
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tools/textures/.venv/
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