Files
CosmicClash/server/domain/casual.go
T

60 lines
1.9 KiB
Go

package domain
import (
"fmt"
"time"
)
type CasualPhase string
const (
CasualKickoff CasualPhase = "KICKOFF"
CasualLive CasualPhase = "LIVE"
)
type CasualSlot struct {
Slot int
Team int
PlayerID string
IsBot bool
}
// BuildCasualLineup freezes the live six-slot shape. Missing humans become
// explicit server bots; no human is inserted after live play begins by this
// function.
func BuildCasualLineup(participants []ConnectParticipant) ([]CasualSlot, error) {
if len(participants) < 2 || len(participants) > 6 {
return nil, fmt.Errorf("casual lineup needs 2 through 6 humans")
}
seen := make(map[string]bool, len(participants))
teamHuman := map[int]bool{}
lineup := make([]CasualSlot, 6)
usedSlots := make(map[int]bool)
for _, participant := range participants {
if participant.PlayerID == "" || participant.Team < 0 || participant.Team > 1 || participant.Slot < 0 || participant.Slot > 5 || participant.Slot/3 != participant.Team || seen[participant.PlayerID] || usedSlots[participant.Slot] {
return nil, fmt.Errorf("invalid casual participant")
}
seen[participant.PlayerID] = true
usedSlots[participant.Slot] = true
teamHuman[participant.Team] = true
lineup[participant.Slot] = CasualSlot{Slot: participant.Slot, Team: participant.Team, PlayerID: participant.PlayerID}
}
if !teamHuman[0] || !teamHuman[1] {
return nil, fmt.Errorf("casual lineup requires one human on each team")
}
for i := range lineup {
if lineup[i].PlayerID == "" {
lineup[i] = CasualSlot{Slot: i, Team: i / 3, PlayerID: fmt.Sprintf("bot-slot-%d", i), IsBot: true}
}
}
return lineup, nil
}
func CanCasualBackfill(phase CasualPhase, slot CasualSlot) bool {
return phase == CasualKickoff && slot.IsBot
}
// CasualBackfillPenalty is intentionally zero: a kickoff-only backfill does
// not receive a hidden-rating update or an abandon/decline cooldown.
func CasualBackfillPenalty() time.Duration { return 0 }