Files
CosmicClash/server/domain/noshow_test.go
T

99 lines
4.6 KiB
Go

package domain
import (
"testing"
"time"
)
func sixConnectParticipants(connected ...int) []ConnectParticipant {
set := make(map[int]bool)
for _, index := range connected {
set[index] = true
}
result := make([]ConnectParticipant, 6)
for i := range result {
result[i] = ConnectParticipant{PlayerID: string(rune('a' + i)), Team: i / 3, Slot: i, Connected: set[i]}
}
return result
}
func TestRankedInitialNoShowCancelsWithoutRatingPenalty(t *testing.T) {
readyAt := time.Unix(1000, 0)
decision, err := EvaluateInitialConnect(Ranked, readyAt, readyAt.Add(InitialConnectWindow), sixConnectParticipants(0, 1, 2, 3, 4), map[string][]time.Time{"f": {readyAt.Add(-time.Hour)}})
if err != nil || decision.Action != InitialConnectCancel || len(decision.NoShows) != 1 || decision.NoShows[0].PlayerID != "f" || decision.NoShows[0].Cooldown != 15*time.Minute || len(decision.Innocent) != 5 {
t.Fatalf("ranked no-show decision = %+v err=%v", decision, err)
}
}
func TestCompleteRosterStartsImmediatelyForEitherPlaylist(t *testing.T) {
readyAt := time.Unix(1000, 0)
participants := sixConnectParticipants(0, 1, 2, 3, 4, 5)
for _, playlist := range []Playlist{Ranked, Casual} {
plan, err := PlanInitialConnect(playlist, readyAt, readyAt.Add(time.Second), participants, nil)
if err != nil || plan.Action != InitialConnectStart || plan.MatchState != Live || len(plan.Connected) != 6 || len(plan.NoShows) != 0 || len(plan.CasualLineup) != 0 {
t.Fatalf("%s complete-roster plan = %+v err=%v", playlist, plan, err)
}
}
}
func TestCompleteRelaxedCasualRosterStartsImmediatelyWithBots(t *testing.T) {
readyAt := time.Unix(1000, 0)
participants := []ConnectParticipant{{PlayerID: "a", Team: 0, Slot: 0, Connected: true}, {PlayerID: "d", Team: 1, Slot: 3, Connected: true}}
plan, err := PlanInitialConnect(Casual, readyAt, readyAt.Add(time.Second), participants, nil)
if err != nil || plan.Action != InitialConnectStartWithBot || plan.MatchState != Live || len(plan.Connected) != 2 || len(plan.NoShows) != 0 || len(plan.CasualLineup) != 6 {
t.Fatalf("relaxed casual plan = %+v err=%v", plan, err)
}
}
func TestInitialConnectRejectsMalformedRosterBeforeStarting(t *testing.T) {
readyAt := time.Unix(1000, 0)
if _, err := EvaluateInitialConnect(Ranked, readyAt, readyAt, sixConnectParticipants(0, 1, 2, 3, 4)[:5], nil); err == nil {
t.Fatal("five-player ranked roster accepted")
}
duplicate := sixConnectParticipants(0, 1, 2, 3, 4, 5)
duplicate[5].PlayerID = duplicate[0].PlayerID
if _, err := EvaluateInitialConnect(Casual, readyAt, readyAt, duplicate, nil); err == nil {
t.Fatal("duplicate player accepted")
}
}
func TestCasualWaitsThenStartsWithBotsOnlyWithHumanOnEachTeam(t *testing.T) {
readyAt := time.Unix(1000, 0)
participants := sixConnectParticipants(0, 3)
if decision, err := EvaluateInitialConnect(Casual, readyAt, readyAt.Add(45*time.Second), participants, nil); err != nil || decision.Action != InitialConnectWait {
t.Fatalf("casual early decision = %+v err=%v", decision, err)
}
decision, err := EvaluateInitialConnect(Casual, readyAt, readyAt.Add(CasualBotStartAfter), participants, nil)
if err != nil || decision.Action != InitialConnectStartWithBot || len(decision.NoShows) != 4 || decision.NoShows[0].Cooldown != CasualNoShowCooldown {
t.Fatalf("casual bot decision = %+v err=%v", decision, err)
}
noTeam := sixConnectParticipants(0)
decision, err = EvaluateInitialConnect(Casual, readyAt, readyAt.Add(CasualBotStartAfter), noTeam, nil)
if err != nil || decision.Action != InitialConnectCancel || len(decision.Innocent) != 1 {
t.Fatalf("empty-team decision = %+v err=%v", decision, err)
}
}
func TestPlanInitialConnectMakesLifecycleActionExplicit(t *testing.T) {
readyAt := time.Unix(1000, 0)
participants := sixConnectParticipants(0, 3)
plan, err := PlanInitialConnect(Casual, readyAt, readyAt.Add(CasualBotStartAfter), participants, nil)
if err != nil || plan.Action != InitialConnectStartWithBot || plan.MatchState != Live || len(plan.CasualLineup) != 6 || len(plan.NoShows) != 4 {
t.Fatalf("casual initial-connect plan = %+v err=%v", plan, err)
}
botCount := 0
for _, slot := range plan.CasualLineup {
if slot.IsBot {
botCount++
}
}
if botCount != 4 {
t.Fatalf("casual plan bot count = %d, want 4", botCount)
}
ranked, err := PlanInitialConnect(Ranked, readyAt, readyAt.Add(InitialConnectWindow), sixConnectParticipants(0, 1, 2, 3, 4), nil)
if err != nil || ranked.Action != InitialConnectCancel || ranked.MatchState != Cancelled || len(ranked.CasualLineup) != 0 || len(ranked.Connected) != 5 {
t.Fatalf("ranked initial-connect plan = %+v err=%v", ranked, err)
}
}