Files
CosmicClash/server/domain/rating_test.go
T
2026-08-31 21:07:04 +01:00

95 lines
3.4 KiB
Go

package domain
import (
"math"
"testing"
"time"
)
func TestScoreForPlayerHandlesDrawOvertimeAndAbandon(t *testing.T) {
draw := MatchOutcome{Team0Score: 2, Team1Score: 2}
if score, err := ScoreForPlayer(draw, "player-1", 0); err != nil || score != 0.5 {
t.Fatalf("draw score = %v, %v", score, err)
}
overtime := MatchOutcome{Team0Score: 2, Team1Score: 3, Overtime: true}
if score, err := ScoreForPlayer(overtime, "player-1", 0); err != nil || score != 0 {
t.Fatalf("overtime loser score = %v, %v", score, err)
}
if score, err := ScoreForPlayer(overtime, "player-2", 1); err != nil || score != 1 {
t.Fatalf("overtime winner score = %v, %v", score, err)
}
abandon := MatchOutcome{Team0Score: 0, Team1Score: 10, Abandoners: map[string]bool{"player-1": true}}
if score, err := ScoreForPlayer(abandon, "player-1", 0); err != nil || score != 0 {
t.Fatalf("abandoner score = %v, %v", score, err)
}
if _, err := ScoreForPlayer(draw, "", 0); err == nil {
t.Fatal("empty player accepted")
}
}
func TestUpdateRatingMatchesCanonicalGlicko2Example(t *testing.T) {
current := Rating{Value: 1500, RD: 200, Volatility: 0.06}
opponents := []Opponent{
{PlayerID: "a", Rating: Rating{Value: 1400, RD: 30, Volatility: 0.06}, Score: 1, Weight: 1},
{PlayerID: "b", Rating: Rating{Value: 1550, RD: 100, Volatility: 0.06}, Score: 0, Weight: 1},
{PlayerID: "c", Rating: Rating{Value: 1700, RD: 300, Volatility: 0.06}, Score: 0, Weight: 1},
}
updated, err := UpdateRating(current, opponents, time.Unix(100000, 0))
if err != nil {
t.Fatal(err)
}
if math.Abs(updated.Value-1464.06) > 0.1 || math.Abs(updated.RD-151.52) > 0.1 || math.Abs(updated.Volatility-0.05999) > 0.0001 {
t.Fatalf("canonical vector mismatch: %+v", updated)
}
}
func TestRatingInactivityRaisesRDWithoutChangingRating(t *testing.T) {
now := time.Unix(100000, 0)
current := Rating{Value: 1600, RD: 100, Volatility: 0.06, LastRatedAt: now}
updated, err := UpdateRating(current, nil, now.Add(48*time.Hour+time.Hour))
if err != nil {
t.Fatal(err)
}
if updated.Value != current.Value || updated.RD <= current.RD || updated.RD > GlickoInitialRD {
t.Fatalf("bad inactivity update: %+v", updated)
}
}
func TestOpponentWeightHelpersAreExactAndDeterministic(t *testing.T) {
opponents := []Opponent{{PlayerID: "c", Rating: Rating{Value: 1700}}, {PlayerID: "a", Rating: Rating{Value: 1400}}, {PlayerID: "b", Rating: Rating{Value: 1550}}}
ranked, err := RankedOpponents(opponents)
if err != nil {
t.Fatal(err)
}
if ranked[0].PlayerID != "a" || ranked[0].Weight != 1.0/3.0 {
t.Fatalf("ranked weighting/order wrong: %+v", ranked)
}
reordered, err := RankedOpponents([]Opponent{opponents[1], opponents[0], opponents[2]})
if err != nil {
t.Fatal(err)
}
for i := range ranked {
if ranked[i].PlayerID != reordered[i].PlayerID {
t.Fatal("input order changed opponent order")
}
}
casual, err := CasualOpponents(opponents[:2])
if err != nil {
t.Fatal(err)
}
if casual[0].Weight != 0.5 || casual[1].Weight != 0.5 {
t.Fatalf("casual weighting wrong: %+v", casual)
}
}
func TestRatingRejectsInvalidStateAndBadScore(t *testing.T) {
_, err := UpdateRating(Rating{Value: 1500, RD: 0, Volatility: 0.06}, nil, time.Now())
if err == nil {
t.Fatal("accepted zero RD")
}
_, err = UpdateRating(Rating{Value: 1500, RD: 200, Volatility: 0.06}, []Opponent{{Rating: Rating{Value: 1500, RD: 100, Volatility: 0.06}, Weight: 1, Score: 2}}, time.Now())
if err == nil {
t.Fatal("accepted score outside [0,1]")
}
}