Files
CosmicClash/server/store/match_sql.go
T

281 lines
9.6 KiB
Go

package store
import (
"context"
"database/sql"
"fmt"
"sort"
"time"
"github.com/cosmic-clash/cosmic-clash/server/domain"
)
// AcceptedMatchPlan is the durable hand-off from an accepted proposal to
// allocation. Team and slot originate from the matcher formation and are
// persisted before allocation so later roster issuance cannot re-partition a
// match after players have accepted it.
type AcceptedMatchPlan struct {
MatchID string
ProposalID string
Region string
Protocol int
ArenaPath string
Players []MatchPlayer
}
type MatchPlayer struct {
PlayerID string
Team int
Slot int
}
const AcceptedProposalLockSQL = `SELECT playlist, state
FROM proposals
WHERE proposal_id = $1
FOR UPDATE`
const AcceptedProposalParticipantsSQL = `SELECT player_id, ticket_id, response
FROM proposal_participants
WHERE proposal_id = $1
ORDER BY player_id
FOR UPDATE`
const AcceptedMatchInsertSQL = `INSERT INTO matches
(match_id, playlist, state, region, protocol_version, arena_path)
VALUES ($1, $2, 'ALLOCATING', $3, $4, NULLIF($5, ''))
ON CONFLICT (match_id) DO NOTHING`
const AcceptedMatchSelectSQL = `SELECT playlist, state, region, protocol_version, arena_path, server_id
FROM matches
WHERE match_id = $1
FOR UPDATE`
const AcceptedMatchParticipantsSQL = `SELECT player_id, ticket_id, slot, team
FROM match_participants
WHERE match_id = $1
ORDER BY player_id`
const AcceptedTicketSQL = `UPDATE queue_tickets
SET state = 'ACCEPTED', revision = revision + 1
WHERE ticket_id = $1 AND player_id = $2 AND state = 'PROPOSED'
RETURNING protocol_version`
const AcceptedMatchParticipantInsertSQL = `INSERT INTO match_participants
(match_id, player_id, ticket_id, slot, team)
VALUES ($1, $2, $3, $4, $5)`
const StoredProposalMatchPlanSQL = `SELECT match_region, match_protocol, match_arena_path
FROM proposals
WHERE proposal_id = $1 AND state = 'ACCEPTED'`
const StoredProposalMatchPlayersSQL = `SELECT player_id, team, slot
FROM proposal_participants
WHERE proposal_id = $1 AND response = 'ACCEPTED'
ORDER BY player_id`
// PromoteStoredAcceptedProposal materializes the exact topology persisted by
// the matcher once every player has accepted. The deterministic match ID makes
// a request retry converge after an API/worker interruption.
func PromoteStoredAcceptedProposal(ctx context.Context, db *sql.DB, proposalID string, now time.Time) error {
if db == nil || proposalID == "" || now.IsZero() {
return fmt.Errorf("invalid stored proposal promotion arguments")
}
plan := AcceptedMatchPlan{MatchID: "match-" + proposalID, ProposalID: proposalID}
if err := db.QueryRowContext(ctx, StoredProposalMatchPlanSQL, proposalID).Scan(&plan.Region, &plan.Protocol, &plan.ArenaPath); err != nil {
return err
}
rows, err := db.QueryContext(ctx, StoredProposalMatchPlayersSQL, proposalID)
if err != nil {
return err
}
defer rows.Close()
for rows.Next() {
var player MatchPlayer
if err := rows.Scan(&player.PlayerID, &player.Team, &player.Slot); err != nil {
return err
}
plan.Players = append(plan.Players, player)
}
if err := rows.Err(); err != nil {
return err
}
return CreateMatchFromAcceptedProposal(ctx, db, plan, now)
}
// CreateMatchFromAcceptedProposal atomically promotes the exact accepted
// roster into an ALLOCATING match. An existing match ID is an idempotent retry
// only if every durable field and participant assignment matches the request.
func CreateMatchFromAcceptedProposal(ctx context.Context, db *sql.DB, plan AcceptedMatchPlan, now time.Time) error {
if db == nil || now.IsZero() || !validAcceptedMatchPlan(plan) {
return fmt.Errorf("invalid accepted match plan")
}
return RunSerializable(ctx, db, DefaultSerializableAttempts, func(ctx context.Context, tx *sql.Tx) error {
var playlist, proposalState string
if err := tx.QueryRowContext(ctx, AcceptedProposalLockSQL, plan.ProposalID).Scan(&playlist, &proposalState); err != nil {
return err
}
if proposalState != string(domain.Accepted) {
return fmt.Errorf("proposal is not accepted")
}
if !validAcceptedPlaylistCount(domain.Playlist(playlist), len(plan.Players)) {
return fmt.Errorf("accepted proposal playlist does not match player count")
}
if domain.Playlist(playlist) == domain.Ranked && !domain.IsRankedArenaPath(plan.ArenaPath) {
return fmt.Errorf("ranked accepted match plan has invalid arena")
}
participants, err := acceptedProposalParticipants(ctx, tx, plan)
if err != nil {
return err
}
inserted, err := tx.ExecContext(ctx, AcceptedMatchInsertSQL, plan.MatchID, playlist, plan.Region, plan.Protocol, plan.ArenaPath)
if err != nil {
return err
}
changed, err := inserted.RowsAffected()
if err != nil {
return err
}
if changed == 0 {
return verifyAcceptedMatchReplay(ctx, tx, plan, domain.Playlist(playlist), participants)
}
for _, player := range plan.Players {
ticketID := participants[player.PlayerID]
var protocol int
if err := tx.QueryRowContext(ctx, AcceptedTicketSQL, ticketID, player.PlayerID).Scan(&protocol); err != nil {
return fmt.Errorf("accepted ticket transition: %w", err)
}
if protocol != plan.Protocol {
return fmt.Errorf("accepted ticket protocol mismatch")
}
if _, err := tx.ExecContext(ctx, AcceptedMatchParticipantInsertSQL, plan.MatchID, player.PlayerID, ticketID, player.Slot, player.Team); err != nil {
return err
}
}
return nil
})
}
func validAcceptedPlaylistCount(playlist domain.Playlist, count int) bool {
if playlist == domain.Ranked {
return count == 6
}
return playlist == domain.Casual && count >= 2 && count <= 6
}
func validAcceptedMatchPlan(plan AcceptedMatchPlan) bool {
if plan.MatchID == "" || plan.ProposalID == "" || (plan.Region != "EU" && plan.Region != "NA") || plan.Protocol < 1 || len(plan.Players) < 2 || len(plan.Players) > 6 {
return false
}
players := make(map[string]struct{}, len(plan.Players))
slots := make(map[int]struct{}, len(plan.Players))
teams := [2]int{}
for _, player := range plan.Players {
if player.PlayerID == "" || player.Team < 0 || player.Team > 1 || player.Slot < 0 || player.Slot > 5 {
return false
}
if _, exists := players[player.PlayerID]; exists {
return false
}
if _, exists := slots[player.Slot]; exists {
return false
}
players[player.PlayerID] = struct{}{}
slots[player.Slot] = struct{}{}
teams[player.Team]++
}
return teams[0] > 0 && teams[1] > 0
}
func acceptedProposalParticipants(ctx context.Context, tx *sql.Tx, plan AcceptedMatchPlan) (map[string]string, error) {
rows, err := tx.QueryContext(ctx, AcceptedProposalParticipantsSQL, plan.ProposalID)
if err != nil {
return nil, err
}
defer rows.Close()
participants := make(map[string]string, len(plan.Players))
for rows.Next() {
var playerID, ticketID, response string
if err := rows.Scan(&playerID, &ticketID, &response); err != nil {
return nil, err
}
if response != string(domain.AcceptedResponse) {
return nil, fmt.Errorf("proposal participant has not accepted")
}
participants[playerID] = ticketID
}
if err := rows.Err(); err != nil {
return nil, err
}
if len(participants) != len(plan.Players) {
return nil, fmt.Errorf("proposal participants do not match accepted plan")
}
for _, player := range plan.Players {
if participants[player.PlayerID] == "" {
return nil, fmt.Errorf("accepted plan includes non-participant")
}
}
return participants, nil
}
func verifyAcceptedMatchReplay(ctx context.Context, tx *sql.Tx, plan AcceptedMatchPlan, playlist domain.Playlist, tickets map[string]string) error {
var existingPlaylist, state, region string
var protocol int
var arenaPath sql.NullString
var serverID sql.NullString
if err := tx.QueryRowContext(ctx, AcceptedMatchSelectSQL, plan.MatchID).Scan(&existingPlaylist, &state, &region, &protocol, &arenaPath, &serverID); err != nil {
return err
}
if existingPlaylist != string(playlist) || state != string(domain.Allocating) || region != plan.Region || protocol != plan.Protocol || arenaPath.String != plan.ArenaPath || arenaPath.Valid != (plan.ArenaPath != "") || serverID.Valid {
return domain.ErrConflict
}
rows, err := tx.QueryContext(ctx, AcceptedMatchParticipantsSQL, plan.MatchID)
if err != nil {
return err
}
defer rows.Close()
existing := make(map[string]MatchPlayer, len(plan.Players))
for rows.Next() {
var player MatchPlayer
var ticketID string
if err := rows.Scan(&player.PlayerID, &ticketID, &player.Slot, &player.Team); err != nil {
return err
}
if tickets[player.PlayerID] != ticketID {
return domain.ErrConflict
}
existing[player.PlayerID] = player
}
if err := rows.Err(); err != nil {
return err
}
if len(existing) != len(plan.Players) {
return domain.ErrConflict
}
for _, player := range plan.Players {
if existing[player.PlayerID] != player {
return domain.ErrConflict
}
}
return nil
}
// MatchPlayersFromTeams turns the deterministic matcher partition into the
// persisted six-slot topology. Each team is sorted by player ID first, so slot
// assignment does not depend on cache/database row order.
func MatchPlayersFromTeams(teams domain.Teams) ([]MatchPlayer, error) {
if len(teams.Team0) == 0 || len(teams.Team1) == 0 || len(teams.Team0)+len(teams.Team1) > 6 {
return nil, fmt.Errorf("invalid match teams")
}
result := make([]MatchPlayer, 0, len(teams.Team0)+len(teams.Team1))
add := func(team int, players []domain.Candidate) {
ordered := append([]domain.Candidate(nil), players...)
sort.Slice(ordered, func(i, j int) bool { return ordered[i].PlayerID < ordered[j].PlayerID })
for index, player := range ordered {
result = append(result, MatchPlayer{PlayerID: player.PlayerID, Team: team, Slot: team*3 + index})
}
}
add(0, teams.Team0)
add(1, teams.Team1)
return result, nil
}