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31 lines
827 B
GDScript
31 lines
827 B
GDScript
extends RigidBody3D
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# Speed variable can be adjusted by subclasses
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var speed = 10.0
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func _integrate_forces(state):
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# input_vector represents the movement input relative to the vehicle
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var input_vector = get_input_vector()
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# Scale the input_vector by speed
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input_vector = input_vector.normalized() * speed
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# Set the linear velocity based on the input
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state.linear_velocity = input_vector
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# Get the input vector from subclasses
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func get_input_vector() -> Vector3:
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var input_vector = Vector3.ZERO
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# Subclasses will implement this function to provide their input mappings
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return input_vector
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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