mirror of
https://github.com/jcreek/CosmicClash.git
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359 lines
13 KiB
GDScript
359 lines
13 KiB
GDScript
class_name MatchmakingState
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extends RefCounted
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# Client-side projection of the authenticated control-plane lifecycle. The
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# server remains authoritative; this object only decides what the UI may show
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# and refuses stale, gapped, or conflicting revisions instead of guessing.
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signal changed(snapshot: Dictionary)
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signal resync_required(resource_id: String)
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const IDLE := "IDLE"
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const QUEUED := "QUEUED"
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const PROPOSED := "PROPOSED"
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const ACCEPTED := "ACCEPTED"
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const ALLOCATING := "ALLOCATING"
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const PROCESS_READY := "PROCESS_READY"
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const ASSIGNMENT_READY := "ASSIGNMENT_READY"
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const CONNECTING := "CONNECTING"
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const LIVE := "LIVE"
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const ASSIGNED := "ASSIGNED"
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const RESULT_PENDING := "RESULT_PENDING"
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const COMPLETED := "COMPLETED"
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const CANCELLED := "CANCELLED"
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const EXPIRED := "EXPIRED"
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const FAILED := "FAILED"
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var phase := IDLE
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var ticket_id := ""
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var playlist := ""
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var revision := 0
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var enqueued_at_unix := 0
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var expires_at_unix := 0
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var proposal_id := ""
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var proposal_revision := 0
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var proposal_state := ""
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var message := ""
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var needs_resync := false
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func begin_queue(new_ticket_id: String, new_playlist: String) -> bool:
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if new_ticket_id.is_empty() or (new_playlist != "casual" and new_playlist != "ranked"):
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return false
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_reset()
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ticket_id = new_ticket_id
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playlist = new_playlist
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phase = QUEUED
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_emit_changed()
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return true
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func apply_ticket_update(update: Dictionary) -> bool:
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if not _has_string(update, "ticket_id") or not update.has("revision") or not _valid_revision(update["revision"]) or not update.has("state"):
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return _request_resync(self.ticket_id)
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if update.has("playlist") and not _valid_playlist(String(update["playlist"])):
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return _request_resync(self.ticket_id)
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if update.has("enqueued_at_unix") and not _valid_epoch(update["enqueued_at_unix"]):
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return _request_resync(self.ticket_id)
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if update.has("expires_at_unix") and not _valid_epoch(update["expires_at_unix"]):
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return _request_resync(self.ticket_id)
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if ticket_id.is_empty() or String(update["ticket_id"]) != ticket_id:
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return _request_resync(self.ticket_id)
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var incoming_revision := int(update["revision"])
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if incoming_revision < revision:
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return false
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if incoming_revision == revision:
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if _ticket_differs(update):
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return _request_resync(self.ticket_id)
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# expires_at_unix is deliberately not part of _ticket_differs' conflict
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# check (see its own comment) but is still adopted here: begin_queue()
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# has no way to know the server-assigned expiry in advance, so the
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# very first same-revision confirmation is the only place a freshly
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# queued ticket's expiry is ever set at all.
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if update.has("expires_at_unix"):
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expires_at_unix = int(update["expires_at_unix"])
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if update.has("enqueued_at_unix"):
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enqueued_at_unix = maxi(0, int(update["enqueued_at_unix"]))
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return true
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if incoming_revision > revision + 1:
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return _request_resync(self.ticket_id)
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var incoming_state := String(update["state"])
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if not _is_ticket_state(incoming_state):
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return _request_resync(self.ticket_id)
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if not _is_legal_ticket_transition(phase, incoming_state):
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return _request_resync(self.ticket_id)
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revision = incoming_revision
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phase = incoming_state
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if update.has("playlist"):
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playlist = String(update["playlist"])
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if update.has("expires_at_unix"):
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expires_at_unix = int(update["expires_at_unix"])
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if update.has("enqueued_at_unix"):
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enqueued_at_unix = maxi(0, int(update["enqueued_at_unix"]))
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if update.has("message"):
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message = String(update["message"])
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else:
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message = ""
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needs_resync = false
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_emit_changed()
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return true
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func apply_proposal_update(update: Dictionary) -> bool:
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if not _has_string(update, "proposal_id") or not update.has("revision") or not _valid_revision(update["revision"]) or not update.has("state"):
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return _request_resync(proposal_id)
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if update.has("expires_at_unix") and not _valid_epoch(update["expires_at_unix"]):
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return _request_resync(proposal_id)
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var incoming_id := String(update["proposal_id"])
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if proposal_id.is_empty():
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proposal_id = incoming_id
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elif proposal_id != incoming_id:
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return _request_resync(proposal_id)
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var incoming_revision := int(update["revision"])
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if incoming_revision < proposal_revision:
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return false
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if incoming_revision == proposal_revision and not proposal_state.is_empty():
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if String(update["state"]) != proposal_state:
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return _request_resync(proposal_id)
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return true
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if not proposal_state.is_empty() and incoming_revision > proposal_revision + 1:
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return _request_resync(proposal_id)
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var incoming_proposal_state := String(update["state"])
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if incoming_proposal_state == "OPEN":
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if not _is_legal_proposal_transition(proposal_state, incoming_proposal_state):
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return _request_resync(proposal_id)
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phase = PROPOSED
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elif incoming_proposal_state == "ACCEPTED":
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if not _is_legal_proposal_transition(proposal_state, incoming_proposal_state):
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return _request_resync(proposal_id)
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phase = ALLOCATING
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elif incoming_proposal_state == "DECLINED":
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if not _is_legal_proposal_transition(proposal_state, incoming_proposal_state):
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return _request_resync(proposal_id)
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if phase == PROPOSED:
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phase = QUEUED
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message = "A player declined the match proposal"
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elif incoming_proposal_state == "EXPIRED":
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if not _is_legal_proposal_transition(proposal_state, incoming_proposal_state):
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return _request_resync(proposal_id)
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if phase == PROPOSED:
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phase = QUEUED
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message = "The match proposal expired"
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elif incoming_proposal_state == "CANCELLED":
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if not _is_legal_proposal_transition(proposal_state, incoming_proposal_state):
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return _request_resync(proposal_id)
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if phase == PROPOSED:
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phase = QUEUED
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message = "The match proposal was cancelled"
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else:
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return _request_resync(proposal_id)
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proposal_revision = incoming_revision
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proposal_state = incoming_proposal_state
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needs_resync = false
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if incoming_proposal_state == "OPEN" or incoming_proposal_state == "ACCEPTED":
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message = ""
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if update.has("expires_at_unix"):
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expires_at_unix = int(update["expires_at_unix"])
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_emit_changed()
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return true
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func mark_assignment_ready() -> void:
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phase = ASSIGNMENT_READY
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message = "Match server is ready"
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_emit_changed()
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func mark_connecting() -> void:
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phase = CONNECTING
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message = "Connecting to match server"
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_emit_changed()
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func mark_live() -> void:
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phase = LIVE
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message = "Match in progress"
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_emit_changed()
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func fail(reason: String) -> void:
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phase = FAILED
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message = reason if not reason.is_empty() else "Matchmaking failed"
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_emit_changed()
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func expire(reason: String = "Matchmaking expired") -> void:
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phase = EXPIRED
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message = reason
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_emit_changed()
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func set_notice(notice: String) -> void:
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message = notice
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_emit_changed()
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func restore_snapshot(saved: Dictionary) -> bool:
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_reset()
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if saved.is_empty():
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return true
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if saved.has("phase") and not saved["phase"] is String:
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return false
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if saved.has("ticket_id") and not saved["ticket_id"] is String:
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return false
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if saved.has("playlist") and not saved["playlist"] is String:
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return false
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if saved.has("proposal_id") and not saved["proposal_id"] is String:
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return false
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if saved.has("proposal_state") and not saved["proposal_state"] is String:
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return false
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if saved.has("message") and not saved["message"] is String:
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return false
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if saved.has("revision") and not _valid_revision(saved["revision"]):
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return false
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for epoch_key in ["enqueued_at_unix", "expires_at_unix"]:
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if saved.has(epoch_key) and not _valid_epoch(saved[epoch_key]):
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return false
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if saved.has("proposal_revision") and not _valid_revision(saved["proposal_revision"]):
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return false
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var saved_phase := String(saved.get("phase", IDLE))
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var saved_ticket_id := String(saved.get("ticket_id", ""))
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if not _valid_opaque_id(saved_ticket_id) or not _is_ticket_state(saved_phase):
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return false
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var saved_playlist := String(saved.get("playlist", ""))
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if saved_playlist != "casual" and saved_playlist != "ranked":
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return false
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var saved_proposal_id := String(saved.get("proposal_id", ""))
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var saved_proposal_state := String(saved.get("proposal_state", ""))
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if saved_proposal_state not in ["", "OPEN", "ACCEPTED", "DECLINED", "EXPIRED", "CANCELLED"] or (not saved_proposal_state.is_empty() and not _valid_opaque_id(saved_proposal_id)) or (saved_proposal_state.is_empty() and not saved_proposal_id.is_empty() and not _valid_opaque_id(saved_proposal_id)):
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return false
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ticket_id = saved_ticket_id
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playlist = saved_playlist
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phase = saved_phase
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revision = maxi(0, int(saved.get("revision", 0)))
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enqueued_at_unix = maxi(0, int(saved.get("enqueued_at_unix", 0)))
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expires_at_unix = maxi(0, int(saved.get("expires_at_unix", 0)))
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proposal_id = saved_proposal_id
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proposal_revision = maxi(0, int(saved.get("proposal_revision", 0)))
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proposal_state = saved_proposal_state
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message = "Recovering authoritative matchmaking state"
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needs_resync = phase != CANCELLED and phase != EXPIRED and phase != FAILED and phase != COMPLETED
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_emit_changed()
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return true
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func can_cancel() -> bool:
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return phase == QUEUED or phase == PROPOSED or phase == ALLOCATING
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func has_open_proposal() -> bool:
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return not proposal_id.is_empty() and proposal_state == "OPEN"
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func waited_seconds(now_unix: int) -> int:
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if enqueued_at_unix <= 0:
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return 0
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return maxi(0, now_unix - enqueued_at_unix)
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func snapshot() -> Dictionary:
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return {"phase": phase, "ticket_id": ticket_id, "playlist": playlist, "revision": revision, "enqueued_at_unix": enqueued_at_unix, "expires_at_unix": expires_at_unix, "proposal_id": proposal_id, "proposal_revision": proposal_revision, "proposal_state": proposal_state, "message": message, "needs_resync": needs_resync}
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func _ticket_differs(update: Dictionary) -> bool:
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# expires_at_unix is excluded on purpose: begin_queue()'s optimistic local
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# state has no way to know the server-assigned expiry before the first
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# real response arrives, so comparing it here made the very first
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# same-revision confirmation after every begin_queue() look like a
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# conflict, unconditionally -- found by an actual client hitting a real
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# server: apply_ticket_update() kept requesting a resync, whose own
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# response hit exactly the same false mismatch, forever, which
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# control_plane_smoke.gd (a live end-to-end test, not a mock) surfaced as
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# a request that legitimately never terminates. It's still kept current
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# via the direct assignment below, just not treated as a conflict signal.
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return String(update["state"]) != phase or (update.has("playlist") and String(update["playlist"]) != playlist)
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func _request_resync(resource_id: String) -> bool:
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needs_resync = true
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resync_required.emit(resource_id)
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return false
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func _emit_changed() -> void:
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changed.emit(snapshot())
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func _reset() -> void:
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phase = IDLE
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playlist = ""
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revision = 0
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enqueued_at_unix = 0
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expires_at_unix = 0
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proposal_id = ""
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proposal_revision = 0
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proposal_state = ""
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message = ""
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needs_resync = false
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func _is_ticket_state(value: String) -> bool:
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return value in [QUEUED, PROPOSED, ACCEPTED, ALLOCATING, PROCESS_READY, ASSIGNMENT_READY, ASSIGNED, CONNECTING, LIVE, RESULT_PENDING, COMPLETED, CANCELLED, EXPIRED, FAILED]
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func _is_legal_ticket_transition(from: String, to: String) -> bool:
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if from == to:
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return true
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var transitions := {
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QUEUED: [PROPOSED, CANCELLED, EXPIRED],
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PROPOSED: [QUEUED, ACCEPTED, CANCELLED, EXPIRED],
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ACCEPTED: [QUEUED, ALLOCATING, CANCELLED, FAILED],
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ALLOCATING: [PROCESS_READY, FAILED, CANCELLED],
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PROCESS_READY: [ASSIGNMENT_READY, FAILED, CANCELLED],
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ASSIGNMENT_READY: [ASSIGNED, FAILED, CANCELLED],
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ASSIGNED: [CONNECTING, FAILED, CANCELLED],
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CONNECTING: [LIVE, FAILED, EXPIRED],
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LIVE: [RESULT_PENDING, FAILED],
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RESULT_PENDING: [COMPLETED, FAILED],
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}
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return transitions.has(from) and to in transitions[from]
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func _is_legal_proposal_transition(from: String, to: String) -> bool:
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if from.is_empty():
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return to == "OPEN"
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if from == to:
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return true
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return from == "OPEN" and to in ["ACCEPTED", "DECLINED", "EXPIRED", "CANCELLED"]
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func _has_string(value: Dictionary, key: String) -> bool:
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return value.has(key) and value[key] is String and not String(value[key]).is_empty()
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func _valid_revision(value: Variant) -> bool:
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if value is int:
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return int(value) >= 0
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if value is float:
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return is_finite(float(value)) and float(value) >= 0.0 and float(value) == floor(float(value))
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return false
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func _valid_playlist(value: String) -> bool:
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return value == "casual" or value == "ranked"
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func _valid_epoch(value: Variant) -> bool:
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if value is int:
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return int(value) >= 0
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if value is float:
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return is_finite(float(value)) and float(value) >= 0.0 and float(value) == floor(float(value))
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return false
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func _valid_opaque_id(value: String) -> bool:
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if value.length() < 16 or value.length() > 128:
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return false
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var resource_pattern := RegEx.create_from_string("^[A-Za-z0-9_-]+$")
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return resource_pattern.search(value) != null
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