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e83bb4fa0c
match.tscn had picked up team_size=3 from an earlier diagnostic dry run, which would have made every normal Match spawn 3v3 instead of 1v1 - reverted to the scene's intended default. multiplayer-todo.md: task 0.15b's real blocker turned out to be measuring on a Mac (Apple Silicon's tile-based GPU architecture gave a misleading, undifferentiated cost profile). Re-ran the same 6-ship-match profiling harness on reference hardware (RTX 3090) via a real GPU-bound X session - results in §5.5.2 show the game comfortably clears 500+fps with every effect on, and SDFGI/SSIL dominate the (now tiny) effects budget as originally expected. This closes 0.28 (physics threading) as unnecessary - there's no frame-time variance problem on reference hardware to fix - and reframes 0.26 (bake GI) as a real but smaller win than assumed, worth revisiting on lower-end hardware. Also corrected two stale/inaccurate task rows (0.13, 0.17) found while reconciling the doc against what actually landed.
11 lines
374 B
Plaintext
11 lines
374 B
Plaintext
[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://scripts/match_mode.gd" id="1_m"]
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[ext_resource type="PackedScene" uid="uid://c8kak2l3m4n5" path="res://scenes/HUD.tscn" id="3_m"]
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[node name="Match" type="Node3D"]
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script = ExtResource("1_m")
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bot_model_path = "res://bots/promoted/easy.json"
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[node name="HUD" parent="." instance=ExtResource("3_m")]
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