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20 lines
616 B
GDScript
20 lines
616 B
GDScript
extends Area3D
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@onready var ball = get_parent().get_node("Ball")
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@export var player1: RigidBody3D
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#@export var player2: RigidBody3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called when an object with collision enters the bounds of this object
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func _on_body_entered(body):
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# Only care if it's the ball
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if(body == ball):
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print("Goal scored in goal 2")
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# Reset the ball and player to their starting locations just for testing
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ball.global_transform.origin = Vector3(0, 2, 0)
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#player1.global_transform.origin = Vector3(0, 0.5, 2)
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