Files
CosmicClash/Game/scripts/goal2.gd
T
2025-07-20 20:51:24 +01:00

20 lines
616 B
GDScript

extends Area3D
@onready var ball = get_parent().get_node("Ball")
@export var player1: RigidBody3D
#@export var player2: RigidBody3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called when an object with collision enters the bounds of this object
func _on_body_entered(body):
# Only care if it's the ball
if(body == ball):
print("Goal scored in goal 2")
# Reset the ball and player to their starting locations just for testing
ball.global_transform.origin = Vector3(0, 2, 0)
#player1.global_transform.origin = Vector3(0, 0.5, 2)