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cf73074e27
A second adversarial review of the previous fix commit found two of its nine fixes silently defeated each other: the seq-range guard (fix for a MEDIUM epoch-mismatch finding) capped the exact variable the ring-overflow resync (fix for the original CRITICAL finding) depends on, making the resync unreachable in production and recreating permanent input death at a lower failure threshold, reachable via ordinary server tick loss alone. - CRITICAL: rebind the seq-range guard to InputJitterBuffer's own highest_ingested_seq (now public) instead of the consumer-side last_applied_seq, so it tracks the client's send epoch rather than a value that can lag arbitrarily far behind during a stall. - HIGH: InputLeadController's release logic still ANDed the old `lead > LEAD_MIN` gate onto the new depth-driven condition, so a backlog the controller never caused still couldn't drain. Split into two independent decisions: the seq-duplicate action follows real depth alone; lead's own bookkeeping separately never drops below its floor. - MEDIUM: widen the CI driver's movement/stalled sampling margin (run_seconds - 2.0, was - 0.5) and assert the peer is still in multiplayer.get_peers() at sample time, since the old margin let the check pass on residual starvation grace after a bot had already disconnected. - LOW: measure horizontal-only displacement in the human smoke test's movement check — the old 3D-distance bar was beatable by pure gravity settling with fully dead input. - LOW: fix a real "clean stderr" violation (match_net.gd broadcasting a departure notice to a peer whose ENet channels are already torn down, including a second peer disconnecting in the same poll batch) by deferring the notification to the next idle frame. - Wire the server's per-slot stalled bit into the client debug overlay for real — a prior commit message claimed this already reached the overlay when only the CI gate actually read it. Re-verified end-to-end against the real production RPC path (not just unit tests in isolation, which is how the composition bug got past the first round): a 2-bot CI match with a 1.5s host SIGSTOP freeze injected mid-run, well past the 0.6s threshold the review reproduced the bug at, now recovers cleanly on repeated runs with zero stderr noise.