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https://github.com/jcreek/CosmicClash.git
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61 lines
2.2 KiB
GDScript
61 lines
2.2 KiB
GDScript
class_name RankedProfileState
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extends RefCounted
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# Read-only server projection. The client deliberately stores no tier bands
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# or rating formula: it displays the backend's committed view verbatim after
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# validating the shape and numeric safety of the response.
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var available := false
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var rating := 0.0
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var rd := 0.0
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var volatility := 0.0
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var ranked_games := 0
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var tier := ""
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var provisional := false
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var season_id := ""
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var error_message := ""
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func apply(payload: Dictionary) -> bool:
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var required := ["rating", "rd", "volatility", "ranked_games", "tier", "provisional"]
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for key in required:
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if not payload.has(key):
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return _reject("Profile response is missing " + key)
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if not (payload["rating"] is int or payload["rating"] is float) or not (payload["rd"] is int or payload["rd"] is float) or not (payload["volatility"] is int or payload["volatility"] is float) or not (payload["ranked_games"] is int or payload["ranked_games"] is float) or not payload["tier"] is String or not payload["provisional"] is bool:
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return _reject("Profile response contains invalid types")
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var next_rating := float(payload["rating"])
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var next_rd := float(payload["rd"])
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var next_volatility := float(payload["volatility"])
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var next_games := int(payload["ranked_games"])
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var next_tier := String(payload["tier"])
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if not is_finite(next_rating) or not is_finite(next_rd) or not is_finite(next_volatility) or next_rating < 0.0 or next_rd < 0.0 or next_volatility < 0.0 or next_games < 0 or next_tier.is_empty():
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return _reject("Profile response contains invalid values")
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rating = next_rating
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rd = next_rd
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volatility = next_volatility
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ranked_games = next_games
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tier = next_tier
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provisional = bool(payload["provisional"])
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season_id = String(payload.get("season_id", ""))
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available = true
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error_message = ""
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return true
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func set_error(reason: String) -> void:
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available = false
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error_message = reason
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func display_text() -> String:
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if not available:
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return error_message if not error_message.is_empty() else "Ranked profile unavailable"
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var status := "Provisional" if provisional else tier
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return "%s · %d ranked game%s" % [status, ranked_games, "" if ranked_games == 1 else "s"]
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func _reject(reason: String) -> bool:
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available = false
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error_message = reason
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return false
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