Files
CosmicClash/server/domain/noshow.go
T
2026-08-31 20:46:52 +01:00

102 lines
3.7 KiB
Go

package domain
import (
"fmt"
"sort"
"time"
)
const (
InitialConnectWindow = 30 * time.Second
CasualBotStartAfter = 60 * time.Second
CasualNoShowCooldown = 60 * time.Second
)
type ConnectParticipant struct {
PlayerID string
Team int
Connected bool
}
type InitialConnectAction string
const (
InitialConnectWait InitialConnectAction = "WAIT"
InitialConnectCancel InitialConnectAction = "CANCEL"
InitialConnectStartWithBot InitialConnectAction = "START_WITH_BOTS"
)
type InitialConnectDecision struct {
Action InitialConnectAction
NoShows []Abandonment
Innocent []string
}
// EvaluateInitialConnect only decides pre-live admission. It never computes a
// game result or rating update; those remain unavailable until a match is
// genuinely live and produces an authoritative result.
func EvaluateInitialConnect(playlist Playlist, readyAt, now time.Time, participants []ConnectParticipant, priorAbandons map[string][]time.Time) (InitialConnectDecision, error) {
if playlist != Ranked && playlist != Casual || readyAt.IsZero() || len(participants) == 0 {
return InitialConnectDecision{}, fmt.Errorf("invalid initial-connect policy input")
}
if now.Before(readyAt.Add(InitialConnectWindow)) {
return InitialConnectDecision{Action: InitialConnectWait}, nil
}
missing := make([]ConnectParticipant, 0)
connected := make([]string, 0)
teamConnected := map[int]bool{}
for _, participant := range participants {
if participant.PlayerID == "" || participant.Team < 0 {
return InitialConnectDecision{}, fmt.Errorf("invalid participant")
}
if participant.Connected {
connected = append(connected, participant.PlayerID)
teamConnected[participant.Team] = true
} else {
missing = append(missing, participant)
}
}
if playlist == Ranked {
if len(participants) != 6 {
return InitialConnectDecision{}, fmt.Errorf("ranked requires six participants")
}
return InitialConnectDecision{Action: InitialConnectCancel, NoShows: rankedNoShows(missing, now, priorAbandons), Innocent: sortedIDs(connected)}, nil
}
if now.Before(readyAt.Add(CasualBotStartAfter)) {
return InitialConnectDecision{Action: InitialConnectWait}, nil
}
if teamConnected[0] && teamConnected[1] {
noShows := make([]Abandonment, 0, len(missing))
for _, participant := range missing {
noShows = append(noShows, Abandonment{PlayerID: participant.PlayerID, Cooldown: CasualNoShowCooldown, AbandonedAt: now})
}
sort.Slice(noShows, func(i, j int) bool { return noShows[i].PlayerID < noShows[j].PlayerID })
return InitialConnectDecision{Action: InitialConnectStartWithBot, NoShows: noShows, Innocent: sortedIDs(connected)}, nil
}
return InitialConnectDecision{Action: InitialConnectCancel, NoShows: casualNoShows(missing, now), Innocent: sortedIDs(connected)}, nil
}
func rankedNoShows(missing []ConnectParticipant, now time.Time, history map[string][]time.Time) []Abandonment {
result := make([]Abandonment, 0, len(missing))
for _, participant := range missing {
result = append(result, Abandonment{PlayerID: participant.PlayerID, Cooldown: abandonCooldown(history[participant.PlayerID], now), AbandonedAt: now})
}
sort.Slice(result, func(i, j int) bool { return result[i].PlayerID < result[j].PlayerID })
return result
}
func casualNoShows(missing []ConnectParticipant, now time.Time) []Abandonment {
result := make([]Abandonment, 0, len(missing))
for _, participant := range missing {
result = append(result, Abandonment{PlayerID: participant.PlayerID, Cooldown: CasualNoShowCooldown, AbandonedAt: now})
}
sort.Slice(result, func(i, j int) bool { return result[i].PlayerID < result[j].PlayerID })
return result
}
func sortedIDs(participants []string) []string {
result := append([]string(nil), participants...)
sort.Strings(result)
return result
}