Files
CosmicClash/server/store/candidates.go
T
2026-08-31 22:12:03 +01:00

87 lines
2.6 KiB
Go

package store
import (
"fmt"
"sort"
"sync"
"time"
"github.com/cosmic-clash/cosmic-clash/server/domain"
)
// CandidateCache is intentionally rebuildable. A real Redis implementation
// can satisfy this interface, but no cache operation is an ownership fence.
type CandidateCache struct {
mu sync.RWMutex
candidates map[string]domain.Candidate
}
func NewCandidateCache() *CandidateCache {
return &CandidateCache{candidates: make(map[string]domain.Candidate)}
}
// RebuildFromQueue is the safe restart/failover path for the cache. Queue
// expiry and state filtering happen at the authoritative source before the
// cache is atomically replaced; callers never have to reconstruct those
// rules from a stale Redis index.
func RebuildFromQueue(cache *CandidateCache, queue *domain.Queue, now time.Time) error {
if cache == nil || queue == nil || now.IsZero() {
return fmt.Errorf("invalid candidate rebuild arguments")
}
return cache.Rebuild(queue.Candidates(now))
}
func (c *CandidateCache) Upsert(candidate domain.Candidate) error {
if candidate.TicketID == "" || candidate.PlayerID == "" || candidate.EnqueuedAt.IsZero() {
return fmt.Errorf("invalid candidate")
}
c.mu.Lock()
c.candidates[candidate.TicketID] = candidate
c.mu.Unlock()
return nil
}
func (c *CandidateCache) Remove(ticketID string) {
c.mu.Lock()
delete(c.candidates, ticketID)
c.mu.Unlock()
}
func (c *CandidateCache) Snapshot(now time.Time) []domain.Candidate {
c.mu.RLock()
result := make([]domain.Candidate, 0, len(c.candidates))
for _, candidate := range c.candidates {
if !candidate.EnqueuedAt.After(now) {
result = append(result, candidate)
}
}
c.mu.RUnlock()
sort.Slice(result, func(i, j int) bool {
if !result[i].EnqueuedAt.Equal(result[j].EnqueuedAt) {
return result[i].EnqueuedAt.Before(result[j].EnqueuedAt)
}
return result[i].TicketID < result[j].TicketID
})
return result
}
// Rebuild replaces the cache atomically with the authoritative queue view.
// Callers should invoke this after Redis restart, failover, or a cache miss;
// the supplied candidates must already have passed durable queue checks.
func (c *CandidateCache) Rebuild(candidates []domain.Candidate) error {
rebuilt := make(map[string]domain.Candidate, len(candidates))
for _, candidate := range candidates {
if candidate.TicketID == "" || candidate.PlayerID == "" || candidate.EnqueuedAt.IsZero() {
return fmt.Errorf("invalid candidate in rebuild")
}
if _, exists := rebuilt[candidate.TicketID]; exists {
return fmt.Errorf("duplicate candidate in rebuild")
}
rebuilt[candidate.TicketID] = candidate
}
c.mu.Lock()
c.candidates = rebuilt
c.mu.Unlock()
return nil
}