Files
CosmicClash/server/store/initial_connect_maintenance.go
T

132 lines
4.1 KiB
Go

package store
import (
"context"
"database/sql"
"errors"
"fmt"
"time"
"github.com/cosmic-clash/cosmic-clash/server/domain"
)
const initialConnectCandidatesSQL = `SELECT match_id, playlist, initial_connect_ready_at
FROM matches
WHERE state IN ('ASSIGNMENT_READY', 'ASSIGNED', 'CONNECTING')
AND initial_connect_ready_at IS NOT NULL
ORDER BY initial_connect_ready_at, match_id
LIMIT $1`
const initialConnectHistorySQL = `SELECT starts_at
FROM penalties
WHERE player_id = $1 AND kind = 'INITIAL_CONNECT_NO_SHOW'
ORDER BY starts_at`
// ReconcileInitialConnect evaluates a bounded set of matches and applies only
// terminal or bot-start decisions. WAIT is intentionally non-mutating. A
// concurrent allocator/server transition is harmless: ApplyInitialConnectPlan
// locks and revalidates the match before changing anything.
func ReconcileInitialConnect(ctx context.Context, db *sql.DB, now time.Time, limit int) (int, error) {
if db == nil || now.IsZero() || limit < 1 || limit > 1000 {
return 0, fmt.Errorf("invalid initial-connect maintenance arguments")
}
rows, err := db.QueryContext(ctx, initialConnectCandidatesSQL, limit)
if err != nil {
return 0, err
}
defer rows.Close()
type candidate struct {
matchID string
playlist string
readyAt time.Time
}
var candidates []candidate
for rows.Next() {
var matchID, playlist string
var readyAt time.Time
if err := rows.Scan(&matchID, &playlist, &readyAt); err != nil {
return 0, err
}
candidates = append(candidates, candidate{matchID: matchID, playlist: playlist, readyAt: readyAt})
}
if err := rows.Err(); err != nil {
return 0, err
}
if err := rows.Close(); err != nil {
return 0, err
}
count := 0
for _, candidate := range candidates {
participants, err := loadInitialConnectSnapshot(ctx, db, candidate.matchID)
if err != nil {
return count, err
}
history, err := loadInitialConnectHistory(ctx, db, participants)
if err != nil {
return count, err
}
plan, err := domain.PlanInitialConnect(domain.Playlist(candidate.playlist), candidate.readyAt, now, participants, history)
if err != nil {
return count, fmt.Errorf("plan initial connect %s: %w", candidate.matchID, err)
}
if plan.Action == domain.InitialConnectWait {
continue
}
if err := ApplyInitialConnectPlan(ctx, db, candidate.matchID, "initial-connect:"+candidate.matchID, plan, now); err != nil {
// A connection receipt or another maintenance replica may have
// changed the locked roster/state after our snapshot. Re-evaluate on
// the next bounded pass instead of killing the maintenance process.
if errors.Is(err, domain.ErrConflict) {
continue
}
return count, err
}
count++
}
return count, rows.Err()
}
func loadInitialConnectSnapshot(ctx context.Context, db *sql.DB, matchID string) ([]domain.ConnectParticipant, error) {
rows, err := db.QueryContext(ctx, `SELECT player_id, team, slot, connected_at
FROM match_participants WHERE match_id = $1 AND participation_active ORDER BY player_id`, matchID)
if err != nil {
return nil, err
}
defer rows.Close()
var participants []domain.ConnectParticipant
for rows.Next() {
var playerID string
var team, slot int
var connectedAt sql.NullTime
if err := rows.Scan(&playerID, &team, &slot, &connectedAt); err != nil {
return nil, err
}
participants = append(participants, domain.ConnectParticipant{PlayerID: playerID, Team: team, Slot: slot, Connected: connectedAt.Valid})
}
return participants, rows.Err()
}
func loadInitialConnectHistory(ctx context.Context, db *sql.DB, participants []domain.ConnectParticipant) (map[string][]time.Time, error) {
history := make(map[string][]time.Time)
for _, participant := range participants {
rows, err := db.QueryContext(ctx, initialConnectHistorySQL, participant.PlayerID)
if err != nil {
return nil, err
}
for rows.Next() {
var started time.Time
if err := rows.Scan(&started); err != nil {
rows.Close()
return nil, err
}
history[participant.PlayerID] = append(history[participant.PlayerID], started)
}
if err := rows.Err(); err != nil {
rows.Close()
return nil, err
}
rows.Close()
}
return history, nil
}