Files
CosmicClash/Game/scripts/MatchCamera3D.gd
T

19 lines
636 B
GDScript

extends Camera3D
@export var vehicle: RigidBody3D
@export var ball: RigidBody3D
func _physics_process(delta):
if vehicle and ball:
# Adjust the offset based on your scene scale
# Increasing Y component to raise the camera higher above the vehicle
var offset = Vector3(0, 10, 10) # Adjust Y to change height
# Position the camera behind and above the vehicle
var behind_vehicle = vehicle.global_transform.origin - vehicle.global_transform.basis.z * offset.z
behind_vehicle += vehicle.global_transform.basis.y * offset.y
global_transform.origin = behind_vehicle
look_at(ball.global_transform.origin, Vector3.UP)