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19 lines
636 B
GDScript
19 lines
636 B
GDScript
extends Camera3D
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@export var vehicle: RigidBody3D
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@export var ball: RigidBody3D
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func _physics_process(delta):
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if vehicle and ball:
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# Adjust the offset based on your scene scale
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# Increasing Y component to raise the camera higher above the vehicle
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var offset = Vector3(0, 10, 10) # Adjust Y to change height
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# Position the camera behind and above the vehicle
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var behind_vehicle = vehicle.global_transform.origin - vehicle.global_transform.basis.z * offset.z
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behind_vehicle += vehicle.global_transform.basis.y * offset.y
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global_transform.origin = behind_vehicle
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look_at(ball.global_transform.origin, Vector3.UP)
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