Files
CosmicClash/Game/scenes/arena_base.tscn
T
Josh Creek 08a0f74391 refactor(*): DRY up arena scenes, game modes, and HUD instruments
Arenas inherit from a new arena_base.tscn instead of restating ~40 shared
lines each; only sky/ambient/glow/tint/decoration vary, exposed via new
Arena exports since nested Environment properties aren't overridable
through scene inheritance. Bot construction and score-keeping move onto
GameMode, shared by match and spectate modes while preserving their
differing GameSettings-override behavior and the HUD's score-row
duck-typing. HUD instruments share a HudInstrument base for the
smoothing-weight calc and angle-lerp helper. Also dedupes
MAIN_MENU_SCENE_PATH into ScenePaths and documents why DIFFICULTIES
tiers share one checkpoint.
2026-08-04 15:07:33 +01:00

80 lines
2.7 KiB
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[gd_scene load_steps=6 format=3]
[ext_resource type="Script" path="res://scripts/arena.gd" id="1_iywne"]
[ext_resource type="PackedScene" path="res://objects/arena_boundary.tscn" id="2_bndry"]
[ext_resource type="PackedScene" uid="uid://cofdcxo5170rs" path="res://objects/goal.tscn" id="6_p57ef"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_base"]
[sub_resource type="Sky" id="Sky_base"]
sky_material = SubResource("ProceduralSkyMaterial_base")
[sub_resource type="Environment" id="Environment_base"]
background_mode = 2
sky = SubResource("Sky_base")
ambient_light_source = 2
ambient_light_color = Color(0.55, 0.6, 0.75, 1)
ambient_light_energy = 0.4
glow_enabled = true
glow_levels/1 = 0.0
glow_levels/2 = 0.4
glow_levels/3 = 0.8
glow_levels/4 = 0.6
glow_levels/5 = 0.2
glow_intensity = 0.9
glow_strength = 1.2
glow_bloom = 0.05
glow_blend_mode = 1
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
adjustment_enabled = true
adjustment_brightness = 1.0
adjustment_contrast = 1.05
adjustment_saturation = 1.08
[node name="Arena" type="Node3D"]
script = ExtResource("1_iywne")
[node name="Boundary" parent="." instance=ExtResource("2_bndry")]
field_tint = Color(0.5, 0.7, 1, 1)
field_intensity = 0.09
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.866025, -0.383022, 0.321394, 0, 0.642788, 0.766044, -0.5, -0.663414, 0.55667, 0, 11, 0)
shadow_enabled = true
[node name="FillLight" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866025, -0.383022, -0.321394, 0, 0.642788, 0.766044, 0.5, -0.663414, 0.55667, 0, 11, 0)
light_color = Color(0.55, 0.65, 0.85, 1)
light_energy = 0.4
shadow_enabled = false
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_base")
[node name="ReflectionProbe" type="ReflectionProbe" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 0)
size = Vector3(26, 14, 40)
box_projection = true
update_mode = 0
[node name="GoalTeam0" parent="." instance=ExtResource("6_p57ef")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.79, 18)
[node name="GoalTeam1" parent="." instance=ExtResource("6_p57ef")]
transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.79, -18)
team = 1
[node name="BallSpawn" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
[node name="SpawnsTeam0" type="Node3D" parent="."]
[node name="Spawn1" type="Marker3D" parent="SpawnsTeam0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.8, 13.5)
[node name="SpawnsTeam1" type="Node3D" parent="."]
[node name="Spawn1" type="Marker3D" parent="SpawnsTeam1"]
transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 2.8, -13.5)